7 Tips For Troop Training in Game of War

7 Tips For Troop Training in Game of War

After talk of all these landmine accounts and strategies I've been posting up on how to spot them, someone asked me how they can increase their troop training speed. Currently, it's taking them 23 hours to train 3,500 T3 troops.

Update: All former relevant articles and comments on troop training have been include in this ONE article 🙂 We are working on a site wide transformation to merge all our content on a single topic if it was spread out. Then, we will be updating these articles with the most relevant information on a frequent basis. We believe this will be more convenient for everyone.

1. Every Level of Villa Equals 1% Training Speed

Build and level up more villas. For every level of villa you gain +1% troop training speed.

2. Craft A Gear Set For Training

Have a hero fear set like the "Economy Set" that maximizes your troop training. Use this build when you are trying to pump out a lot of troops for placing in an event.

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  • There a few special event items: Inferno Legplates (20%), Hades Axe (12%), Chained Marble Hammer (10%). Remember that you only need to have gear equipped when you first start the training in order to get the reduced time, and then you can remove it. Actually, I think there is also a gold gift that gives you a bonus as well.
  • A Hade's Helm gives a 12% boost.
  • Check the Hero Gear Tool to see if there is any new gear that has higher training speed bonuses. I'm sure there is.
  • The latest training gear that is absolutely killer is the General Set (find it in the Hero Gear Tool).

Do not try to combine your troop training build down the left side of your tree with your combat build. Your combat build needs to be full combat. I would only use the training build while shielded or rallied so that you don't lose troops if you get hit.

3. The Restorative, Hero, and Combat Trees Have Training Speed Boosts

  • Tier 3 Restorative research unit that you can gain 10% bonus from when fully completed.
  • Tier 4 Hero research unit that you can gain 5% training speed from.
  • Tier 1 Combat research unit that is super easy and gives 20%.
  • Troop Training Capacity II in the defense tree.
  • Hero levels 51-60 has troop training capacity and training time III

4. Training Speed Calculation

"Bonuses are calculated with this formula: (Original Time) / (100% + Bonuses). Also, in Barracks' more information page, it will not display what your total training speed bonus is, but instead will show you total % time reduced off of the original."

Reminder: I do want to remind you guys that a majority of your "true power" comes from your level of research, hero gear, and gems, not the amount of troops you have.

I'm sure some of you guys have other tips or gear that you know about, if so, let us know in the comments.

5. Choose The Right Troops For You

There are 4 main troop classes Infantry, Ranged, Cavalry, Siege.

Troop Type Troop Quality
Infantry High Carrying Capacity
Cavalry High March Speed
Ranged Medium Speed and Medium Capacity
Siege Very High Carrying Capacity

In the beginning, you may pick which troop type to focus on based on what gems and gear you have. For example, you may have picked up 3 lvl 5 infantry gems from chances, and you want to make use of them.

I train Cavalry and Ranged troops because I find myself hitting hives often, and I want to be able to port into a hive and quickly attack as many strongholds as possible before getting rallied. Therefore, I focus my hero skill points on Cavalry and Ranged, with no point in Infantry.

Spenders: As a spender you are subjected to different conditions and are obliged to produce all troop types for optimal defenses (producing all troop types reduces your vulnerability when being initially attacked). Siege is somewhat optional once you reach T4s. An equal mix of all troop types is best for trap accounts.

6. Train Your Troops According To Your Resource Focus

I've talked in a previous post about having a resource focus, but, I'll touch on it again before going into this next post. Basically, each person in your alliance focuses 22 resource tiles on one resource. This creates exponential single resource production over time. If you create an alliance where frequent resource sharing is the norm, (which doing this does help with) this method will allow spenders to gather resources for huge builds very quickly. Over half of my current alliance (BEU) creates 200,000-500,000 of their single rss per hour.

My resource focus is ore. Therefore, I primarily build Cavalry. I research cavalry primarily, put skill points in them primarily when I'm fighting, and focus my gems on them. The reason I do this is because when my rss focus is ore, cavalry primarily requires ore to train, so I almost always have rss to train troops which is essential to growing my power.

Warning: Do not only build one troop type or your enemies will send the opposing troop type. Also, if you only train one type it limits the amount of strongholds you can attack.

Did you know we have a troop training tool that tells you the exact amount of resources and speeds you need to train for troop training events? 

7. Maximize How You Instant Train Your Troops

If you have a lot of speedups and resources are ready to train a bunch of troops. This guide will teach you how to maximize the troops you can train.

In case you didn't know yet: gold price is directly correlated to speed up times.

For Example:

2hr 59 min = 300 gold

3hr 1min = 650 gold

7hr 59min = 650 gold

8hr 1 min = 1000 gold

Before instant training, make sure your training time is just below one of the major speed up times ie. (1hr, 3hr, 8hr, 15hr etc)

In your barracks set the amount of troops to be trained so that the time is just under one of the speed up times. Then, write that number down or remember it so you don't have to readjust the counter each time.

training troops

So the maximum troops I should train if I were to use a 3hr speedup or pay 300 gold would be 404 troops.

7.1 Bonus - How Powerful are 43 Million T1?

This powerful.

Video of the Week: Hero Skill Tree Setups

Enjoy!

Navi

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About Navi

An avid Game of War player since it's original release. My passion is teaching players how to improve their game play so that the game becomes more exciting and competitive for everyone.

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27 comments

  1. T1 are not powerful when you go over the nerf…

  2. If anyone want to donate his account so please mail me at anamikarani211212@gmail.com
    THANK you

  3. winterofdiscontent

    May want to update this post re the effectiveness of 43 Million T1, given the NERF occurred almost a year ago now.
    And troop training capacity II in Defense tree.
    And update it to include General’s gear and set bonus for general’s gear.
    And expanded troop training capacity and training time III skill points in hero tree after release of hero levels 51-60.
    As for blanket statements like: “An equal mix of all troop types is best for trap accounts.”…… You may want to reconsider that statement in the day of 4000% troop attack cores.

    • Hey Winter,
      I’ve made all the changes you suggested, so thank you.
      Where did you see that blanket statement and what would you suggest i change it to?

  4. Before I begin I just wished to clarify it was level 2 relics and not gems but I think you got it and that was just an oversight.

    The key drawback most players have when considering this as an option is that they have already combined their relic materials. I try not to combine anything past level 2 for this reason unless I am ready to move toward in actually crafting a relic item.

    Since some relics consist of both regular materials and relic decaying materials then the need to possibly keep a few lower level regular materials is helpful.

    The other drawback is players hear the word relic and cringe for the dislike or losing the item once equipped. Wat some people don’t realize is there are relic items that require only relic decaying materials. So wat else are you going to use those relic decaying materials on? They seem to be the correct option for anti relic players.

    I also would remind them that we never know wat items any material could possibly be used for in the future. If thinking about things from the perspective of crafting lower levels to get sixteen opportunities to use sixteen of the same level 4 relic vs just one usage out of a level 6 relic, then always consider the fact that before you combine any material. You are possibly limiting that type of ability in the future.

    This would also leave some pondering the fact that the new cores and pieces being subject to limited space and forcing combing is wat MZ is trying to achieve.

  5. Another way to possibly obtain an increase in boost for not just troop training but this possibility can be done with trap training, research, and construction as well.

    If you take a look at relic gear there are several offering very nice boost however to achieve those nice boost percentages they require you to have legendary level 6 yellow materials. To waste those highest quality materials on relics that only last 30min to an 1hr can be very hard to make yourself do.

    Now take a closer at the boost amounts on nearly every single relic gear piece offered at level 2. Nearly all relics offer half the boost at level 2 as they do at level 6.

    So for any gear slots that you are not yet getting any boost for either troop or trap training and maybe not as likely but also research and construction. You can find a gear piece for that open slot that offers the boost you are looking for. Once you identify the relic gear offering the boost you seek for the slot you have open you can craft that gear at level 2 and get half the boost that you would at level 6.

    If you are already getting a boost from a gear slot then chances are that boost is higher than you will be able to achieve with level 2 relics.

    My math may be a little rusty but I believe the following to be correct

    Provided that you had an ample supply of all the materials for any gear item. You could craft 256 level 2 pieces of hero gear for the same materials as 1 level 6 hero gear.

    16 level 1 to combine for a single level 2
    64 level 1 to combine for a single level 3
    256 level 1 to combine for a single level 4
    1024 level 1 to combine for a single level 5
    4096 level 1 to combine for a single level 6

  6. I’d like to see an article that talks about the different strategies with urban buildings, like all villas vs. all barracks vs. all hospitals. I am getting answers from all kinds of people saying each one is better than the other. Is there really a better strategy? Or just different for your style of play? Thanks!

  7. Only 3500? I can train over 5300 t3 every 23 hours and i dont even have max villas yet…

  8. so if you have 2 villas at lvl 10 there is a 20% reduction in training time?

  9. Hydra Leather Boots

  10. Once you start using the relic the timer wont stop… You can take it off but no saving for later…

  11. So for relic training gear you just need to equip it when you start training and you can then take it off and save it for later? Or is that not how relics work?

  12. That t1 research where is that?

  13. There’s also Prometheus’s Boon at gift level 15, I believe. It’s an accessory that gives a troop/trap training boost. I want to say it’s around 9% but I don’t really remember right now.

  14. Navi, that Hades Helm is the gold gift you couldn’t remember. 😉