About Navi

An avid Game of War player since it's original release. My passion is teaching players how to improve their game play so that the game becomes more exciting and competitive for everyone.

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23 comments

  1. Hey Chad,
    Do you have an approximate figure for how much power would be gained if we followed the defence research you have listed? Also are there any plans to have a calculator where we input what we want to research or research to and the power gained will be output?

  2. Ive been running a fairly successful rally trap for a couple months. Prior to that I ran a solo trap that Chad was kind enough to highlight on the “solo account builds” article (thanks bud!)
    At this point, the number of no skill, cookie cutter, xena decked “traps” that you find actually make me sad to be a trap. This along with the existence of formulaic “meat shield traps” are just a sad state of affairs. This new 12.5:1 to model that everyone’s after is sadder.
    At this point, running a dexterous, trap busting lead account requires FAR more skill, subtlety,coordination and all round elevated game play in my view even with the new cores/pieces that are out.
    Comments (in kc or blogs) that used to deride traps for being low skill accounts made me laugh in the past. Nowadays I’m beginning to see some truth there. I’m personally very close now to “whaling” up to take the challenge.

    • haha you’re welcome fishman. those builds are courtesy of the creators, I just make an effort to seek them out!

      Lol i love this comment so much.

      With the new Wild Troops and the new gear that only has certain bonuses, I feel like traps will get more complicated again. Recently, with all the information arising right now, I do agree traps are requiring “less skill”.

      I think slay sexay is right in her comment above:
      “Once you have the required troop power (at least 500m) you can cap heros easily. At that point, its about how well you understand fundamentals of cores and stats. It’s really no different when you cap heros at the wonder with counter troop types and sets. I have a different defense set crafted at all times that will counter all the big hitting sets, orion, odin, and frost. I have capped all three of them at 1.3b – 1.4b power level.”

      You can get far in this game with money, but you can’t really be a great player until you understand how different gear sets interact, and how to counter.

      p.s. Let us know if you whale up. I’d like to see how that goes.

    • I feel like rally leaders have gotten used to soloing or rallying larger players than they really should, and the problem stems a little bit from the unlimited troop count MZ has built into the game. Big players needed more targets to attack because the game was filled with invulnerable players and traps that couldn’t be beaten. So, MZ released more and more powerful cores. The target scope expanded, and it took a while for big players to realize it but once they did the traps started growing out of necessity (or to see how far they could push the envelope). Right now we’re on the trap side of the cycle, where traps have caught up or bypassed attackers and it’s going to take a while for them to realize they can’t rally 4 billion power players without a high risk of losing their hero. Then traps will shrink again, cores will be released, cycle continues.

      We’ll see how the frostbite cores affect the game and the custom core sets possible, but the base problem is the lack of targets for one side or other, alongside a massive increase in the amount of troops bigs have. What’s the point of training hundreds of millions of t4 if you never get to attack with them? And smaller players try to default to the most effective defense setup because they don’t have any targets either – the only chance for any notable combat is attackers, and mostly in the form of rallies. So, the last few months rally traps have come into style (I’ve also noticed a reduction in solo trap numbers, but that might just be me).

      How to fix this I’m not really qualified to say, although I have my theories. Like reducing the number of troops that can participate in a defensive battle, or adding a hard troop cap, or reworking upkeep… they all have pros and cons, but really it’s down to MZ to solve the problem. Maybe they will come up with something cool that will balance the game out, or maybe they will continue to ignore the problem and just treat the symptom. It’s on them. I’ll just keep playing the way I want to play.

    • I too run a trap and was amazed recently in a line chat I was having with some rally leaders about traps the stuff I learned made me sad. Most people seem to believe you only win because of massive amounts of troops, I was told I need “at least 20 mil t4 and 120 m t2” and at 1.4 bil with a small troop count one guy even told me he could solo me to zero… I told him to try lol
      A true strategy based trapper can always have fun and come out on top of any core and with good rally leaders havng beliefs like that I have even more confidence that ke will only become more fun

  3. Looking forward too the next part, good article. Also this is a site providing in depth information about the game. The hell does the games issues that are widely known already got to do with it all.

    Keep up the good work!

  4. Boosts not applying after cores being equipped explains why I took the same damage from the first hit in regular gear as I took in a second rally wearing a full set of custom defensive cores. I had crashed right before the first attack hit, and had to restart so I was unable to prep for the attack. I usually click to the preset page, then back arrow back to the city map and wait for the attack. Going to the map page is an invitation to crash.

  5. Fabulous Article Slay!
    -Fury

  6. I love this. So helpful. Thank you for your help 🙂

  7. How many hospitals do you need to be a great trap? And what buildings do you want to let go of to get more hospitals. I’ve heard about guys taking out their alter, jail etc., and I’m looking to see what that magic number of hospitals will beat all?

  8. Nice article. I am looking forward to the future editions. I am hoping, to learn more about what cores to make. Thanks

  9. 1b power is too small to be an effective t4 trap with the Frostbitten core set and wild troops. Or at least it’s too small to capture heroes.

    • I’m making a rally eater into a trap because of getting burned by this core and troops. May I ask then, what do you suggest the level be then? And how many beds will be enough and how many troops etc., Thank you in advance!

    • Once you have the required troop power (at least 500m) you can cap heros easily. At that point, its about how well you understand fundamentals of cores and stats. It’s really no different when you cap heros at the wonder with counter troop types and sets. I have a different defense set crafted at all times that will counter all the big hitting sets, orion, odin, and frost. I have capped all three of them at 1.3b – 1.4b power level.

    • Definitely too small for new cores out, 2-3billion pwr is perfect