Health Traps are increasing in popularity in Game of War: Fire Age. With a Health Trap you can score big points during a kill event or cap everything that's thrown at you. You can use a Health Trap on a limited budget and have a lot of fun crushing your enemy's rallies.
I love my Health Trap. On average I score 100-150 billion points in a normal kill event in a matter of a few hours. In the tournament finals of December to Dismember I played for 4 hours and scored over 300 billion points.
In this article I explain what a Health Trap is and the basics of how to set one up.
This article is the first of a multi-part series on Health Trapping.
Introduction to Health Trapping
A Health Trap, is basically converting your Stronghold into a Mobile Wonder or Tile battle. Most of the hits you will take will be from the max rally size, but you may experience a solo now and again, because Health traps are low in power.
Understanding Health and Why it Works at Low Troop Counts
So, what happens at the Wonder when 11 million troops hits another rally of 11 million troops? Do both sides just kill each other? Not usually. Why is this?
Because the rally has a lot of health and the amount of attack in the cores can't overcome all that health. Also, other stats like Attack Debuff comes into play to reduce the amount of damage each rally leader can do to the other. Finally, the battle is typically a ratio of 1 to 1. Meaning each troop is battling one other opposing troop.
If this is the case, you may be asking, why does my trap with billions and billions of troops suffer literally hundred's of millions of losses in troops to that same rally leader? Well, it has to do with the stat you are focusing on, defense. Rally leaders have core sets specifically designed to reduce your defense. The best rally leaders use core sets, skills, gem sets, and research that can reduce your defense to zero. Therefore, their rally is devastating to your stronghold.
Now take that same rally leader with the same cores and set up and have him hit 11 million troop at a wonder with it. The likely result is he loses that rally against 11 million troops defending the wonder with "Wonder Cores".
At high troop counts health is not effective to save troops. However, at low troop numbers health is a dominating force. Taking advantage of that dominating force is what health trapping is all about!
Its a bit scary at first, taking rallies from maxed out rally leaders while only hold 150-700 million troops, but thats what makes Health Trapping so awesome!
Recently, one of the most deadly players, in Game of War, [ONE] XxCtessexXDN, paused her kill event to take to Instagram to tell about a 19 billion player who capped her maxed out hero 75 rally! Unbelievable! Enough fluff and puff. Let's learn how its done.
Wonder Cores and Traps
Wonder core sets typically have loads of Troop Health and Attack Debuff making them sustainable in a Rally vs. Rally fight. However, because they have relatively low defense you can't use them as defensive cores on your stronghold. To understand this we must understand the difference between health and defense. Quite simply when you greatly outnumber the opponent you need defense to reduce the amount of damage on your troops. However, where troop sizes are equal or you are greatly outnumbered defense is not helpful much at all. In this case you need Health to spread the damage across the troops.
Health Trap can be played at Stronghold 21, but going higher provides additional benefits.
With Stronghold 24 you gain:
- Higher range boost on cores and longer duration from upgrading the forge.
- Your altar will add more attack, health, and defense with your altar bonus
- You will gain more Embassy Defense from upgrading Embassy
- Barracks adds more Health Defense and Overall Defense
- Hospitals add more Overall Health.
There is no clear answer if you should chose barracks, hospitals, or a mix of them.
With barracks you can train faster, with hospitals you will get beds and can instant heal troops.
It's up to you how you want to build your city.
Building Boosts with Time Orbs
Boosting your buildings can greatly improve your Health Trap. To learn how to efficiently boost buildings check out our Building Boost article. I recommend the following building boosts:
- Barracks - Individual Health
- Hospitals - Overall Health
- Villas- Individual Health
- Forge – Overall Health
- SH – Overall Attack
- Altar- Individual Attack
- Embassy – Overall Defense
- Walls – Overall Defense
- Storehouse – Individual Attack
- Watchtower - Attack Debuff
For a Health Trap, you only need limited research completed.
- Economics tree
- Combat tree
- Wall Traps
- Crafting Tree
- Defense Tree - except the super wonder part
- Set Bonus
Notice Gem Set Tree or Advanced Economics tree is not required for a Health Trap and will add too much power potentially.
For the Health Trap you want to jump to 61 so you don't add much power and have a few more skills points. Prioritize Health, Attack, and Attack Debuff.
You can do both Game of War recipes or custom core sets but will have better results with wonder cores because you will have the set bonus also.
With new releases black Friday cores got the highest stats.
Good cores to use on a Health Trap are Wonder Core Sets:
|Level||Added Health Per Core||Total Overall Health Core Set||Raw Power Per Core||Power Essence Per Core|
When you boost to level 4 on each core that will add 1351% overall health. In my opinion, its not really worth doing level 5.
When gemming your regular gear or cores use Hades Gems as the 4th gem. This will give you the opportunity to switch between cores, training gear, and also avoid the timing when you switch between regular defense gear and cores. You want the rest of your gems to maximize health.
Troops will depend on the purpose of your Health Trap.
What I mean is, do you want to burn and entice the enemy to keep rallying you or would you like to cap the hero?
For kill events, I keep about 50 million of each Tier 4 Normal on my trap and train 150 million T2 each normal troop type. I then add 25-50 million of each T1 as "kindling troops". The job of the T1 is to die and cause my stronghold to go up in flames.
For a Health Trap this is a considerable number of troops. To capture enemy heroes you will reduce the number of troops that you have to only your Tier 4 or approximately 150 million troops.
Final Health Trap Basics Remarks
Ultimately, the amount of troops you will need will be determined by how much you've invested in the other areas of your Health Trap set up. Similarly to the Wonder. If you have far superior stats than your opponent you can get away with fewer troops. However, if you haven't boosted buildings or crafted a really good set of Wonder Cores then you will likely need a few more troops to make up the difference.
Keep in mind that you are basically a giant tile trap. You need Health and Attack enough to kill full rally, and Attack Debuff to reduce enemy's damage on your troops.
You will have far superior numbers but if you have too far superior numbers then Defense becomes an issue again. So, keep your total troop count low, under 1 billion troops.
In the next installment of the series, we will take a look at game play strategy and the nuances of each style of Health Trap.
If you have questions at this point in the series, please provide them below in the comments and I'll answer them in the next installment of the series! Thank you!
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