Health Traps in Game of War: The Fundamentals

Health Trap Game of War

Health Traps are increasing in popularity in Game of War: Fire Age. With a Health Trap you can score big points during a kill event or cap everything that's thrown at you. You can use a Health Trap on a limited budget and have a lot of fun crushing your enemy's rallies.

I love my Health Trap. On average I score 100-150 billion points in a normal kill event in a matter of a few hours.  In the tournament finals of December to Dismember I played for 4 hours and scored over 300 billion points.

In this article I explain what a Health Trap is and the basics of how to set one up.

Pro Tip: Be sure to check out the Best Deal in Game of War. Learn best deals available in Game of War to grow your empire efficiently.

This article is the first of a multi-part series on Health Trapping.

Introduction to Health Trapping

A Health Trap, is basically converting your Stronghold into a Mobile Wonder or Tile battle. Most of the hits you will take will be from the max rally size, but you may experience a solo now and again, because Health traps are low in power.

Understanding Health and Why it Works at Low Troop Counts

So, what happens at the Wonder when 11 million troops hits another rally of 11 million troops? Do both sides just kill each other?  Not usually.  Why is this?

Because the rally has a lot of health and the amount of attack in the cores can't overcome all that health. Also, other stats like Attack Debuff comes into play to reduce the amount of damage each rally leader can do to the other.  Finally, the battle is typically a ratio of 1 to 1.  Meaning each troop is battling one other opposing troop.

If this is the case, you may be asking, why does my trap with billions and billions of troops suffer literally hundred's of millions of losses in troops to that same rally leader?  Well, it has to do with the stat you are focusing on, defense.  Rally leaders have core sets specifically designed to reduce your defense.  The best rally leaders use core sets, skills, gem sets, and research that can reduce your defense to zero. Therefore, their rally is devastating to your stronghold.

Now take that same rally leader with the same cores and set up and have him hit 11 million troop at a wonder with it.  The likely result is he loses that rally against 11 million troops defending the wonder with "Wonder Cores".

At high troop counts health is not effective to save troops.  However, at low troop numbers health is a dominating force. Taking advantage of that dominating force is what health trapping is all about!

Its a bit scary at first, taking rallies from maxed out rally leaders while only hold 150-700 million troops, but thats what makes Health Trapping so awesome!

Recently, one of the most deadly players, in Game of War, [ONE] XxCtessexXDN, paused her kill event to take to Instagram to tell about a 19 billion player who capped her maxed out hero 75 rally! Unbelievable!  Enough fluff and puff. Let's learn how its done.

Wonder Cores and Traps

Wonder core sets typically have loads of Troop Health and Attack Debuff making them sustainable in a Rally vs. Rally fight.  However, because they have relatively low defense you can't use them as defensive cores on your stronghold.  To understand this we must understand the difference between health and defense.  Quite simply when you greatly outnumber the opponent you need defense to reduce the amount of damage on your troops.  However, where troop sizes are equal or you are greatly outnumbered defense is not helpful much at all.  In this case you need Health to spread the damage across the troops.


Health Trap can be played at Stronghold 21, but going higher provides additional benefits.

With Stronghold 24 you gain:

  • Higher range boost on cores and longer duration from upgrading the forge.
  • Your altar will add more attack, health, and defense with your altar bonus
  • You will gain more Embassy Defense from upgrading Embassy
  • Barracks adds more Health Defense and Overall Defense
  • Hospitals add more Overall Health.

Also upgrading to Stronghold 24 gives you higher luck when you roll Time Orbs.


There is no clear answer if you should chose barracks, hospitals, or a mix of them.
With barracks you can train faster, with hospitals you will get beds and can instant heal troops.
It's up to you how you want to build your city.

Building Boosts with Time OrbsHealth Trap Battle Report Game of War Fire Age GoW

Boosting your buildings can greatly improve your Health Trap.  To learn how to efficiently boost buildings check out our Building Boost article. I recommend the following building boosts:

  • Barracks - Individual Health
  • Hospitals - Overall Health
  • Villas- Individual Health
  • Forge – Overall Health
  • SH – Overall Attack
  • Altar- Individual Attack
  • Embassy – Overall Defense
  • Walls – Overall Defense
  • Storehouse – Individual Attack
  • Watchtower - Attack Debuff


For a Health Trap, you only need limited research completed.

  • Economics tree
  • Combat tree
  • Wall Traps
  • Crafting Tree
  • Defense Tree - except the super wonder part
  • Set Bonus

Notice Gem Set Tree or Advanced Economics tree is not required for a Health Trap and will add too much power potentially.

Hero SkillsHealth Trap Battle Report 2 Game of War Fire Age GoW

For the Health Trap you want to jump to 61 so you don't add much power and have a few more skills points. Prioritize Health, Attack, and Attack Debuff.


You can do both Game of War recipes or custom core sets but will have better results with wonder cores because you will have the set bonus also.
With new releases black Friday cores got the highest stats.
Good cores to use on a Health Trap are Wonder Core Sets:

Core Boosting

Level Added Health Per Core Total Overall Health Core Set Raw Power Per Core  Power Essence Per Core
1 5% 35% 4 3 333
2 11% 77% 8 6 666
3 57% 399% 41 34 999
4 120% 840% 66 53 333
5 46% 322% 83 64 999

When you boost to level 4 on each core that will add 1351% overall health. In my opinion, its not really worth doing level 5.


When gemming your regular gear or cores use Hades Gems as the 4th gem. This will give you the Health Trap Battle Report 1 Game of War Fire Ageopportunity to switch between cores, training gear, and also avoid the timing when you switch between regular defense gear and cores. You want the rest of your gems to maximize health.


Troops will depend on the purpose of your Health Trap.
What I mean is, do you want to burn and entice the enemy to keep rallying you or would you like to cap the hero?

For kill events, I keep about 50 million of each Tier 4 Normal on my trap and train 150 million T2 each normal troop type.  I then add 25-50 million of each T1 as "kindling troops".  The job of the T1 is to die and cause my stronghold to go up in flames.

For a Health Trap this is a considerable number of troops.  To capture enemy heroes you will reduce the number of troops that you have to only your Tier 4 or approximately 150 million troops.

Final Health Trap Basics Remarks

Ultimately, the amount of troops you will need will be determined by how much you've invested in the other areas of your Health Trap set up. Similarly to the Wonder. If you have far superior stats than your opponent you can get away with fewer troops.  However, if you haven't boosted buildings or crafted a really good set of Wonder Cores then you will likely need a few more troops to make up the difference.

Keep in mind that you are basically a giant tile trap.  You need Health and Attack enough to kill full rally, and Attack Debuff to reduce enemy's damage on your troops.

Video of the Week: Hero Skill Tree Setups

You will have far superior numbers but if you have too far superior numbers then Defense becomes an issue again.  So, keep your total troop count low, under 1 billion troops.

In the next installment of the series, we will take a look at game play strategy and the nuances of each style of Health Trap.

If you have questions at this point in the series, please provide them below in the comments and I'll answer them in the next installment of the series!  Thank you!

LINE it!

About Darkthorne

Darkthorne is a seasoned veteran of Game of War Fire Age. He's responsible for thousands of tips and guides. He's helped countless players improve their gameplay. Using a hands-on approach to uncover the secrets of Game of War, Darkthorne stays at the pinnacle of the game and brings his discoveries to all of us to enjoy and benefit! When not playing Game of War or blogging Dark enjoys playing console games, guitar, and traveling the world visiting friends, many of which he met while playing Game of War!

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  1. Building a health trap and pushed my Hero level too high resulting in more power than suggested. What will be the impact of this on my trap?

    • Well I think it matters much less nowadays with all the updates. Traps are growing ever larger. You have more room to grow power wise. Don’t fret too much. Please keep me posted on your progress. I hope to update the Health and Defense Trap articles this week!

      • I created my health trap around 3 months ago. As more has been added, I’ve made adjustments. I run 30 mill each t4 and 150 mill each t2. T4s, reg, strat and wild; t2 reg only.

        Usually favor ice legend boosted to 4. I am hero 73 and have 30 bill research power.. mainly focused on health and set bonus, for new year gem set. Last kvk I posted 256 billion points. My total power is 120 billion w/ sh26. My 2 favorite hits came from 38 million marches. I doubled them in power destroyed.

        • Awesome KillerRohan! Thank you for sharing. Keep crushing it!

        • I thought health became ineffective when troop count got really high?

          • Health remains effective even at higher troop counts but works to reduce losses not prevent them. For instance, think of defense as a gate. If the rally leader is able to debuff your defense low enough to get his rally over the gate you will suffer great losses. If he’s unable to break down your defense then likely you will cap and just lose a few traps, maybe some wounded troops.

            Now health helps to REDUCE losses once the rally leader is through the gate. The attack of the rally leader is then spread across your troops +health each one has.

        • killerRohan,

          so do you have 150mil of each t2 reg,strat,wild? or is that only t4?

  2. Good day Dark
    With the latest 50m rally march how do you feel the health trap will do? Do you recommend an increase of troops or will this be detrimental to the trap.

    • When rally leaders get stronger you have a few options.
      Option 1) Use stronger gear
      Option 2) Increase research
      Option 3) Increase troop counts

      Rally leaders have potentially increased strength more in last 30 days of Game of War than any previous time in Game of War. I highly recommend asking an alliance mate to test your trap with what you think you can handle and slowly increase one of or a combination until you get the results you seek.

      I think these top rally leaders will be hitting nearly anything to test the limits of their new 50 million rally. If you are under 500 B they won’t bat an eye. Under 1 trillion still won’t really slow them down. Players over 1 T may need to think more about bait gear etc. But what we are seeing from 50 M rallies so far is complete devastation for traps that haven’t invested in proper research. Compare your health stats to other health traps to see if your research and gear is on par with successful health traps. Just adding troops as a health trap will not work against a 50 M rallies with the strength of a full Rune Tree behind it.

  3. Long time HT. back when emerald cores were the go for trapping.
    Capping rallies are becoming harder and harder. Has anyone used runes in the cores to trap with yet. If so what was the results?

    And controlled burns t3 meat Sheilds always helps in getting more hits. Every rally leader loves to see flames.


  4. with the introduction of the new rune research, should troop count be increased greatly to withstand a solo or rally attack?

  5. I like this post. If you dont mind darkthorne to answer my questions, do you have another experience with current situation? I mean 30 mil rally with maxed research agains HT? If we want to cap heroes with HT, should we use cores? Any experience using regular gears like pegasus? and what exactly considered troops numbers in HT when it prepare for maxed research 30 mil rally. My account has about 1.8 bil troops with 240mil each t4 regular and strat and also 20 mil each t5 reg, strat and wild.. does it too many for HT setup? Thanks.

    • The new rally size and now new Rhea Core Set with massive health debuff will make Health Trapping much more difficult. However, I believe your trap may be the appropriate size now to focus on health and defense using either a Pegasus set up or Wonder cores. I recommend testing as much as possible when your alliance is burning cores to find the right combination.

      Now that SW is over for a few weeks I’ll hop on my HT and upgrade it to withstand a 30 m rally and tweak this article.

      Thanks for your comment!

      • i’m looking forward for you result dark. been testing using pegasus, but didn’t work. i was burning with maxed research solo hit and of course it much worst against full rally march. i was trying using thelegend cores, also didnt work. My opponent was using styx cores. Probably anyone has better experience?


  6. It sounds like your recommending a lower troop count than a def trap. I think your saying it’s necessary. Can you elaborate before your next installment?

  7. How do you even get Hades gems now, Ive spent a couple thousand on my different accounts the last 3 months and i have like 1 hades gem

  8. I have a health trap and a maxed account. Scored 64 bill in health and 214 bill in big account but had way more fun in the health trap. This article helped a ton. Thanks for the great work. Health banner is big too. I just tested a 20 mill rally and still won on power but the kill size was big, 66 mill, most kills in last kvk 20 mill. Going to have to train faster…lol. Any ideas what to do with the larger March?

    • Do you think a t5/t3 would work opposed to t4/t2. I love my health trap but was worried of this exact problem. I scored big last week in kvk. Just wanted to know if anyone had suggestions to lower the increased kill amount? Have another kvk this weekend and was hoping to do even better due to more building boosts and potion, but the add on t5’s and increased rally march kinda messed up my plans. Great article and website though. Any thoughts would be helpful.

  9. I have been wanting to build a health trap account because traditional trapping has become boring for me. When I read this article I immediately sprang into action. It cost 200 USD to set up my brand new health trap. I trained only T1 and T4 troops and filled my city with hospitals. I tested my setup last weekend for KvK. I was taking only solo hits since I did not want to core up. I did take a few rallies if the rally leader did not punch hard while soloing. My losses were only T1s. My worst loss was ~ 44M T1 against a fully researched player with latest core and hero 75 but typical loss was 5-20M range per hit. I was able to heal some of my troops for the most part (exceptions were coordinated simultaneous attacks and game lags) so the actual loss was much lower than that. I did very well and performed way better than my two traditional traps combined. I got ~ 750M T4 and T5 kills and scored 85 billion points. As some have stated, this is not a cheap enterprise (at least compared to a traditional trap) – I had to spend ~ 50M gold to train destroyed T1 meat shield during the event. Like I said, I did not use any core. Imagine what you can do if you mix it up with cores. I can’t wait to try this out during next KvK. I hope my testimony informs readers of this blog as they decide whether this is worth pursuing.



    • So I’m in same spot bored with normal traping I’m at point where I’m calling full Rally’s in full monster gear so now I need new challenge but I’m having trouble finding out what health stats I need to shoot for to be health trap can u or someone else help clue me in on required stats for health trap

  10. can i do this with a few 20$ packs i cant buy a 100$ pack due to personal reasons but i can get 20$ 5 times i wont get some stuff needed shouldi bother doing this i was the best rally trap before t5 and new march i plan to do t4 and t3 to hold those t5 pls help and one last question can i use three kunais with wonder core

  11. How does reinenforce play in a health Trap… is it require to be rein at all times or you can set your account with out it… and will troop count come into play if you don’t have rein?

  12. Seems like a bad trap if your loosing that many troops.. I’m considered low power and I only put about 25mill in beds and eat the rally with a captured hero

    • Correction
      25,000 in beds

      • Lol so you have made an account that screams health trap? Sh26 filled with beds. I can imagine if you cap a lot of heroes during ke your hits stops coming pretty fast. Even if you burn a rally leader that knows a little bit about the game will stop hitting pretty fast if you at your max lose 25 mill t2 against a full t5 rally. I bet your setup is great but like I said earlier no trap are the same and DarkThrone is just showing one way to do it. So maybe you should focus on your trap game and how to improve yourself instead of focusing on how everyone else should trap.

        • Mine screams “health trap”, I cap my rallies and I have a ton of beds and yet they still keep setting on me (I once had 4 people from the same alliance set on me back to back and I capped each one and even if I boost and they get a scout they still set and hit), so perhaps you should take your own advice and not criticize their setup. Everyone is entitled to their opinions which includes you as well as anon and anyone else, but you seem to be rather hypocritical in your posts

          • lol didn’t say he was doing anything wrong. Only thing I tried to say is that everyone traps differently;) so chill:)

        • I’m not SH26, I’m 25
          Only have 901,200 beds (4 hospitals)
          And since I don’t pay big $$ on this game I don’t have full sets bonus for armor.

  13. I’m breathlessly awaiting your new article on this.

  14. Again, thank you for taking the time to respond to each of these future Health Trappers. Albeit your method is a bit “Drill Instructor-ish” but I think you’ve hit on some valid points that they can work on. Perhaps you wouldn’t mind helping them one-on-one with setting up their traps to be an effective health stat based trap as opposed to defense. Its is my hope that more players will choose the health road to defense against rally leaders. In my experience its much more “hands-on” and challenging. My trap was a “defense-based” burner trap converted to a health trap. So, it still has all the barracks I used as a controlled burner defense trap, but I’m kicking around the idea of building a new health trap for the next installment limiting myself to the purchase of just One Bogo budget.

    It is my believe for $150.00 a player can be up and running as a functioning health-based trap that could run in a kill event for approximately 6 hours.

    At any rate, it will be a fun experiment. Stay tuned!

    • Hmm cores are still a bit difficult to obtain. DBC club does pay out a full set each week potentially. Also, 19.99 packs BoGo have quite a bit of nice cores and pieces in them as well you can pick up for a kill event. But, perhaps Pegasus could be used as a base of health and then build a trap around it…. That’s another fun experiment. Anyone trying that I’d love to hear from them. I may do that one next. Maybe toy around with both. Finally, in the final installment we will look at how to destroy the Health trap as a rally leader. Its important to understand how these rally leaders will try to dismantle you so you can adapt to this rally leader when the time comes.

  15. 4th Kunai is not possible and is meant to distract players from learning how to effectively trap rallies using Health as opposed to defense.

  16. What’s a trap? What’s a health trap? What I think is great about this game is that no trap is the same. Every trap has some variety and lets face it without traps this game would die. All DarkThorne has done is written an article on how his trap looks like.

    What I think is funny is all the time you guys use on trying to make this article look bad. If it was that bad you wouldn’t have bothered right? And some of you may not agree on how he’s done his trap and say it’s not a “real” health trap. But what is? I bet I can ask any health trap and they would give me a different answer.

    I see a lot of trolling going on in LINE.. Lol so if the statement that all DarkThrone has done is gathering reports and info in LINE to create this article it would come out completely different.

    At the end of the day this is a game and we all play it because we love it.

    • Thank you for your comment TrapArtist. Tell us more about your experience as a trap player :-).

      • I’m try to help some of my smaller members & create one myself. My question is, can I just train & maintain 750m t4s only…even mix, no siege? I don’t care about appearance, just that health remains the important stat..Thanks for the articles.

  17. What percentage should we be shooting for on health and attack? Just guideline, I know it would be troop number dependent etc.

  18. What percentage are we looking for on health and attack stats? It would be troop number dependent, but just a guideline?

  19. With research a tile 13 bill and hero power at 10, how low can you go on your troops. At 460 mill still burning with 50 mil T4 and remainder T2. Reduce T4 is my initial thought. Hero at 67. Mostlly L25 buildings.

  20. So two people say this article is not a good article, but offer no alternative. I have turned an old account over to being a health trap. One it has way more research than is needed for a health trap, two it still worked beautifully last night to the end of receiving huge amount of hate mail. Third, if you have a better method, show us. I spent $30.00 on a 19.99 bogo offer and did an amazing turn around on an account I had given up on. For that $30.00 I have a nearly immortal account with enough beds to take any solo, and with another bogo will have enough beds to cover even the hardest hitting rally. It doesn’t matter if I burn if I score huge on a KE and only cost me rss to heal.

    • Awesome! It’s great to hear you breathed some new life in your Game of War account! Keep us posted.

    • Sorry but why should we offer you an alternative method on HT? HT are hush hush, articles like this doesn’t help.

      The only reason why you are all quick to jump to do HT these days is because of the ‘packs’ being offered by MZ, one or two packs alone can get you set up… If this was maybe two years ago when HT were limited I doubt you would have ‘much success’ running one as you are ‘beautifully’ running now so you say…

      You talk about running a pure T4 account ‘immortals’, yeah you can take solos and rallies but I doubt you would even ‘win’ on points… LOL

      So keep ‘health trapping’ and let the pros do the actual job…

      Blueprint… You a clone..

      • Thank you for your time and input. That is helpful. Please tell us more.

      • Actually 2 years I was a 35 mil health trap with max hospitals and running t3 set up because t4 was 5k to get. I didn’t spend more than 300 bucks in a 4 month period during those days when rss were scarce and i had no idea what cores were. I had great success BTW. The first ever KE I maxed with 50 mil pts in the first hour. HT is not a new fad it has been an under the radar trap since the beginning. It is gain popularity now because of the massive amounts of DD that are being reached. So, @MZ Lover if you’re a pro I would love to see your info on this subject. If not sit down, shut up and dark do what he people in GOW.

    • My alternative to this article is to find some line chat rooms (Line being the most used form of communication in GoW) and ask experienced trappers questions instead of trying to fit a few questions in a comments section. Ask Dark, he’s in one of my Line trap rooms and no doubt has his own or could easily start one to help all of his new found fans. But then that wouldn’t be enticing people to “stay tuned” to his next installment.

  21. This article is just misleading, no such thing as a ‘budget’ health trap. If you ain’t willing to spend your life savings on a health trap, I wouldn’t bother making it…. Long run, you won’t get much action either.

    If new updates come to the game, you will also need to adjust also, which means ‘spending’. The cores listed in this article, I beg to differ. As new wonder cores are released, the others will have no purpose, again you will need to spend to grab the latest sets.

    Raw Power ain’t cheap either, don’t really understand why you would power them up to Level 4? When Level 5, 6 and 7 offer additional health with attack debuffs etc?

    I doubt DarkThorne will even post this reply 🙂

    Health Trapping ain’t for everyone… Leave it for the pros. This article WILL get you burned.

    • Thank you for your comment and your advice.

    • Life savings? Leave it for the pros? I had no idea what a health trap was until reading this article and I managed to build my own in a few days and spent less than $300. I did burn a couple times during the initial testing but it wasn’t th end of the world. Thanks for sharing Darkthorne.

      • I’m glad to hear this article enriched your gaming experience in Game of War. That is the goal of Thanks Captain!

  22. Health trap? You need a ton of the mewest wonder cores…because you don’t have the research for DURATION…..don’t let anyone tell you any different. Be a Trillion player plus or a health trap. It’s not for non spenders. Also, yes some are using T5 now as they expect T5 strat/wilds to hit soon making T4 health traps obsolete.

  23. By “normal”, do you mean regular troops and not Strategic or wild?

  24. I have seen these traps during kvk’s. At first I thought they were glitching. After emailing one and asking how they did it, he said he was a health trap. Interesting concept.

  25. Was wondering if in the combat research suggestion if that means all the new combat research to completion as well or did you write this before they released that.

  26. Is it possible to be a health trap at higher power say 120b….lot of research and few troops.


    No more info on this topic. I’ve got a good thing going with my health trap and don’t want the masses to figure out how I’m doing it. Yes, I know I am not the innovator of this technique but lets keep it quiet 🙂

  28. godslayerrevenge

    hmmm this is interesting but just need more examples.(is what it seems to me)

    cant wait till the mnext post

  29. Post your boost stats (attack/defense/health for ind troop and overall troop, debuffs, etc). And note whether you think your stats are “top shelf” or “average” or whatever. That’ll give best guide to anyone going down this path. thanks!

  30. Great article. I’ve been building one this week actually and this helps a ton. Curious on the idea of putting some T5 in there and only doing the research to unlock t5 so you can get the extra stats gained from having t5. I only have 100 of each kind but have been told that the t5 bonus also extends to the other troops fighting with them. Also, I only have 8 hades gems so as you’re getting rallied by 4-10 rally leads/solos how do you train fast enough to replace when the chaos is happening. Is it best to just shield once the meat is gone and retrain then start again or just train in bad gear as fast as possible. Lastly, What’s the ideal size to pull in both rallies and solos bc I’m trying to not be too big. Thanks again for the great info, whoever Ary is, what a tool… respect for hard work and great info. Cheers,

    • How do I know that this isn’t a great article? Because I have a battle tested health trap that can and has capped 8t+ power sh’s rallies sent at me with max research and max march including the recent T5’s. Following bad advice won’t help you but instead will end up making you burn, but meh what do I know. But cheers and best of luck, you’ll need it.

      ~The Tool aka Ary

  31. Thank you for the article. I haven’t been able to find much information on Health Traps and what I did find was contradictory to each.

  32. This article isn’t very good and will only get people to waste time, money and get themselves zeroed

    • How would you improve it? What did we miss?

      • He’s a tool… Brilliant article.

        • She actually, and I’m a tool because I have a successful health trap and know what I’m talking about. Hmm ok how good is your health trap since you seem to know and have one to be able to judge if this is a good article or not?

          • Aryaneth – You still have not indicated how this article has it wrong when it comes to health traps. While I appreciate your skepticism, you have not countered the ideas presented in this article with solid arguments other than a dire warning and how great you are in health trapping.

            I for one am greatful that someone is willing to share their experience – thank you Darkthorne! I look forward to your next article on this topic.

  33. What is a Mobile Wonder? I think Dutch/Hades run something like that but it’s kinda Mickey Mouse Trapping? Seems like it would be easier to trap in Colossus at 160b power.

    • Its a metaphor basically. The fundamental concept of a Health Trap is to use the same mechanics used in a Wonder or Tile fight. More on that in the next article. Stay tuned. 😉

    • The idea of a health trap is to keep power lower than you can on defense traps using kunai. A rally lead was more likely to rally a 10B account than a 160B account. Now that a lot of these health traps are getting high in kills they will stop getting action unless they reset. The ‘budget’ term is always relative. I didn’t see where the author mentioned this is a budget method. Really need wonder cores and they come around 5 per pack now and without duration research you talking 40 or so minutes per set. So each pack gets you about 5-6 hours of trapping. So to play a whole KE takes 2 packs or so. $300 a month to keep your health trap running.

      • The DBC club was dropping Full Wonder Sets each week. Also Raw Power every few days. Once in awhile you can catch a $19.99 pack with some good cores/pieces in it to craft ya a set of cores for trapping with Health as a focus as opposed to Defense. However, you can also use similar concept to trap as a defensive burner trap. In my opinion, the game benefits greatly with a shift to core trapping with minimal troops rather than all these traps that switch to kanai and cap heroes.

        The burner traps keep the game pace high, while the large troop kanai traps slow it down while we wait on hemlock.

        • I can understand that. Why I always release on my trap (release for kills or for fun). As a lead I also know how frustrating it is to have someone sit on your hero like they cool. As far as defense burner go. Still gonna need kunai if your defensive. Have ran many many tests. Cored without kunai gets raped every time. I am talking small traps, say under 45B. I don’t see how most of these set ups actually can score so high, but then again I am amazed at what some people will rally without even looking at stats and just concerned with power.