Crafting Cores With A Purpose
Crafting Cores must start with the fundamental question: What is the intended purpose of this Core Set? Today, let’s go further into howย to answer that question.
Rally Leaders
Your primary function is leading your Alliance against your opponent. To do this requires an Attack set of Cores. The best strategy when attacking any opponent is to use a single Troop type. This means Crafting Cores with a single Troop in mind.
The rotation we use is normally Infantry > Ranged > Cavalry > Infantry if the enemy has evenly mixed troops. See which troop are strongest against others in this post.
Pro Tip: In the case of a triple Rally we usually have the strongest Hero attack third, because he stand the best chance of freeing the first two Heroes if they get captured.
Back to Rally leaders…
First, make sure you have a Troop specific core for each equipment spot. In some cases you may have to substitute a general attack core for a Troop specific Core, this is OK to do.
Next, make sure you have 42 attack pieces for your core set and make sure you are Crafting for strategic Troops. A piece like Smoky Barbequeย sauce is for regularย Troops only, it will not help you at all if you are using all Strategic Troops. In some cases you will find that using Antique Pottery or Glass Shard, which are both general Strategic Attack Pieces, are better than using a Troop specific Piece.
What it boils down to is how many Pieces do you have to use and how many Cores do you want to make. Are you wanting to Craft a set of Cores for three Troop types? Before using a general attack piece consider whether or not you have enough Pieces for a different troop type. As an example, Ranged pieces are pretty easy to come by whereas Cavalry pieces are harder. You might only have 4-5 type of Cavalry pieces to use and will have to use a general attack piece instead.
Taking a Rally
You want to follow the same general principles as Rally leader except you will be making balanced Core sets that boost all Troops equally.
This does not mean making all general Troop Attack Cores. If you did this approach you would quickly run out of attack Pieces. A better approach is to make a couple Troop specific Cores for each type. For example, you could use the Warlord Helm and Roman Standard for Range, Prosthetic Leg and Cajoined Parasitic for Infantry, and a Centerion Spear and Ice Crystal for your cavalry. Maybe the one armed for your chest piece. This way you are giving good boosts to all three Troop types.
One of the biggest differences though would be to use the defense Pieces with the Core. The Core boosts your attackย but the Pieces will boost your Health and Defense. You can also do the opposite, use a defensive Core and add attack Pieces.
Your superior Troop numbers will make up for reduced Attack Boosts while boosting Health and Defense will greatly lower the number of Troops lost. When you go to Gem these be sure and use Defense Gem on every Core as well. Hallows Gems are also great to use followed by the Rose Gem or Minotaur.
Holding High Value Heroes
Your sole objective here is not to burn. All Cores and Pieces should be defensive based. Don’t look for Troop Specific but rather use general Troop Defensive Cores and Pieces. Comet Cores are great for this as are Pareo Cores. Gems should be all defensive based as well: Defense, Minotaur, Hallows. Have your Alliance feed you Resourcesย and Speed Ups so that you can keep building more Strategicย T4 Troops. Get rid of lower tiered Troops.
Conclusion
In the end everyone’s situation is different so you have to use what you have. There’s no one way that you have to set things up. Look at what you have and your Troop numbers then decide what will work best for your situation. Always ask yourself, “what is the intended purpose for crafting this core?” That will guide you on what you want to do.
Core Strategy contributed by Badda OG
Article 1: All Core Crafting Basics Article 2: The Essential Core Crafting Strategies (Coming 12-10) Article 3: How to Craft Great Core Gear Article 4: Crafting Cores with a Purpose Article 5: Crafting Your First Core Article 6: When to Take Chances While Crafting Article 7: The Most Under Rated Core Gear Article 8: The Best Core Gear You Can Craft Article 9: The Deadliest Cores: Four Horsemen + 1 Bonus Core Recipe
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I’m not a noob…but I often get confused with cores. Seriously, this is the best..easiest to understand article I have seen on cores. Hands down this is getting bookmarked! I’m at 700 mil and need to learn to not shield everytime I attack…I need to live a little but not be dumb at the same time ๐
This is great info for those with LVL 6 core crafting but what about us lost souls with just level 5 mastery (or lower) what’s the best strategy for crafting cores, without wasting the really good stuff and/or if we likely will never get level 6 cuz of cost, how should we be using cores?
For attack sets using Lv5 cores and pieces you can go up to 1000% attack of one troop type keeping def and health at least at your level with standard equipment. It is already enough to have fun do rallys on most of players under 300M or solos on 100M players…..of course you still have to avoid traps. You can also defend rallys against regular gear players.
To take full T4S Rallys at a fair price (not loosing too much troops), specially against full gold cores players you need lv6 full set. And against full gold supercores players (6 pcs, 4th gem everywhere) you need Lv6 all gold cores and 4 pieces full set.
Love to see a recipe for a lvl 5 or even lvl 6 core with 4 pieces that could accomplish that.
Then we totally agree ๐
Pasco, you are absolutely correct. Inf>cav>range>inf is strength vs weakness format. Attacking rotation is the reverse. Doesn’t matter where you start in your attack, just follow the next troop in reverse order. If you start with range first, then attack with cav next followed by infantry. Of course look at your battle report details to see actual troop numbers. If they are still higher in infantry than any other troop, hit with range again. Almost always attack the troop they have the most of.
I have a question about this article. Badda starts out mentioning about the rotation they normally do which does not make sense to me. Assuming you rally all infantry first you are bound to kill most enemy cavalry. With enemy now low/lower in cavalry I would say ranged attack it most logical as his now weakened cavalry is not as hard to your ranged. Comment? I would say rotation should be: Infantry – ranged – cavalry – assuming target was equal on troop type from start.
Pasco / Helios