Defense Versus Trapping
Demigod Defense has been constantly evolving in Game of War. While many assume that defending is the same as being a trap, that is simply not true. Trapping is the art of appearing to have a weak account when, in fact, it’s very strong. If you are simply building to defend, you are not worried about appearing to have a small account worth hitting. You simply just want to make sure you can fill rallies and drop your shield without the fear of being burned by a solo or rally.
In this article, we will go over what it will take to defend against T12 rallies. Reports thus far show about a 20-25% increase going from a T11 rally to a full T12 rally, but not all leads have the tree maxed, so I expect that number to increase as the research becomes completed.
Important Stats for Defending
Knowing which stats are important when defending against T12 rallies is the most crucial piece of information to have. This will allow you to guide yourself through gear, hero skills, and other areas such as buildings, special buildings, and added stats from potions with greater ease.
Of course, we all know that Demigod troops, trap, and mythic defense, attack, and health are the most important. Also important are attack and health debuffs. But remember that those are supporting stats, and they affect the attacking player’s troops and not your own.
Any stats that improve YOUR troops are stronger than the stats that affect the incoming troops. Having high debuffs will not save you if you have not made sure your attack, defense, and health are as high as you can get them.
Let’s also not forget Empire Defending stats. These are secondary stats that apply only when defending.
Another thing to keep in mind is the importance of trap stats or type stats. If you do not have any traps in front, then you want to make sure you have added your type defense, type attack, and type health. If you are using traps, then build your trap stats where available. Just keep in mind that type defense and type health do not help you out until all the traps in front of your troops are gone. Traps are also very susceptible to Trap Destroyers, therefore having too many can often only create a definite threat of losing all in one attack.
- Attack 9+ mil
- Empire Defender Attack 2+ mil
- Attack Debuff 1.5M
- Defense 12 + million
- Empire Defender Defense 2+ mil
- Type Defense 6+ mil
- Health 5 + million
- Empire Defender Health 1.5+ mil
- Type Health 4+ mil
- Health Debuff 5+ mil
These are minimal numbers to shoot for, so as always, make sure you test!
Gear and Hero for Defending
Depending on what kind of setup you are using will greatly influence your choice of gear. It also will have a lot to do with which pieces of gear you have leveled up, powered up, and enhanced the farthest.
Currently, we have the newest Vengeful gear in rotation and Demolisher gear before that.
This depends on your setup, but here are a few directions you can go.
- All defensive gear- definitely for the accounts who are lacking defense in other areas. If you’re behind in research, need to fill in more Boot Hall boosts, or have work to do in other areas, you need full defense gear to get the highest amount of defense possible.
- A mix of defense and attack- attack helps you to kill those incoming troops. If your reports show that you’re just barely winning (or maybe losing by just a hair) then add in some attack and help increase the attacker’s losses! Adding an attack weapon can be extremely helpful in this case.
- All attack gear- these are accounts that have really high defense and can afford to use all attack in their gear to focus on killing more incoming troops.
You want to make sure that you are using the hero that is best suited for defending against T12 and gives you the higher stats. The Striker and Spellbinder heroes are the newest upgraded and have the best overall stats, along with trap stats. For an in-depth look at heroes and the best order to focus your skill points, check out our Demigod Hero Guide.
This is a highly debatable subject matter, as well as highly diversified. But keep in mind, your troop build will be directly related to your stats. If you have higher stats that are closer to the max, then you can cut your troop count down farther than most.
However, if your stats are average to below average, you will need extra troops to help you take those hits. Keep in mind, this is a safe general recommendation for most players for defending against T12 rallies. We recognize that there are many possibilities to choose from, especially if you like to play different styles, but this is the most general setup recommended to not burn.
Also, the medical specialist is a defender’s friend. You want to make sure you have a MINIMUM of 2500 in your base in order to have health boost. The boost increases at 5k medical specialist, and then again at 20k,
Building to Not Burn
First, using T5 as a meat shield is no longer suggested. The amounts that you would need to build would be very costly, and they just do not seem to hold up as well as they used to. If you do decide to use these, a suggested minimum of each troop type would be upwards of 1 trillion.
T6 or T7 would be the lowest tiers recommended for your meatshield. It’s up to you which tier to choose, and would probably depend largely on what you already have trained. Just keep in mind that as you increase in tiers, your troop count for the tier above will need to be adjusted to take the brunt of the attack. When you are training your troops, you also want to make a third of your “troop” count to be mythics. Remember back to the beginning where mythics help kill traps, and since you take a huge hit from incoming mobile traps, you want to have a good amount of mythics. If you are choosing to drop your T6 barrier and go to T7, make sure you have enough T7 to take the hit before dropping the T6.
Recommended Troop Counts:
When using T6, you will still need a significant amount of troops. If you are looking to keep your power small then this may not be the tier to use as your meatshield.
Traps: 0 Use 500 million or so of T8 traps.
Troops: 200 billion each type and half of that of T6 Mythics (These numbers can vary greatly depending upon your stronghold level, hero level, gear, research, and other stats).
If you are going for a smaller build, then T7 will be much better for you. This will keep your power down, but will also be a bit more expensive.
Traps: 0-500 million.
Troops: 40-50 billion each type.
Now, if you are really adventurous you can go for a T8/T9 build and have a ton of fun taking hits, but we will leave that for another article. Now keep in mind that after your meat shield is in place, you are going to want to train troops, traps, and mythics for each higher tier, but you will not need to have the numbers that you trained for the lowest tier.
You can train a smaller amount each level to support your bottom tier taking the hit. But, if you fill rallies, you want to make sure you have a substantial amount of T12 troops, traps, and mythics to send to their deaths in rallies.
A good rule of thumb would be to keep all troop numbers equal for each type and tier. Also training at a 2:1 ratio from lowest to highest is a minimum recommendation. Finally, your lowest tier or your “meat shield” you want Mythics to be ½ – ⅓ the number of troops.
All The Extras
Stat-Troop relationship- This article is a basic starting place. If your stats are lower than what’s listed you would need to pump up the troop count. If your stats are significantly higher you can afford to drop your troop count a bit. Testing is the best way to figure out what you need to improve.
Hospitals- If you know you will never be a lead or wonder player, you want to build as many hospitals as possible. When leveled up, they will provide you with a huge amount of defense to help while you’re catching up in other areas.
Research- You want to do as much research as possible. Power gained from doing research is not anything to be concerned about any longer. Besides your gear, your research is your most powerful tool for defending against T12 rallies. Get in that academy and get to work!! To get an idea about each research tree and what it has to offer, please see the Demigod Research Guide.
Lifetime Boost Hall- We can not stress the importance of this building. Although the stats seem small, they do all stack and will add up to a significant amount.
Think about the stats we have discussed in this article, and then figure out what you think your account may be missing. This is one of the places where you can really get those specific stats built up. Use this boost hall to your advantage!
VIP- Vip doesn’t necessarily need to be maxed, as this can sometimes defer leads from hitting you. If you are building a trap, then just upgrade a little at a time. If you are just building to defend without burning no matter what it takes, then go ahead and get your VIP as high as you want.
Avatars- Do not forget those additional stats when you complete the collections. Also, to have the stats apply you will need to open the collection and activate the bonus.
Special Buildings- The special buildings are very important for defending. These can be leveled as high as you can get them, and as long as you run Anti Scout, no one will know if you have them maxed or not. Some buildings to focus on leveling first for defending:
- Black Market– Demigod attack, Demigod defense, and Demigod health
- Alchemy Lab– trap attack and attack debuff
- Speed Up Treasury– trap defense
- Gear Workshop– empire defender demigod attack
- Archeology Hall– empire defender demigod defense
- Mausoleum– empire defender demigod health
There is also a special building guide to help decipher the order to upgrade these buildings!
Now, we all know that the releases in Demi can come rapidly, and there will always be new gems, runes, potions, monsters, gear, etc, etc, etc. Well, have no fear because RealTips has all of the latest and greatest defending information in ONE article for you! You will never again have to search out multiple posts and read through entire articles to find the one-word answer you are looking for.
The Demigod Defense Quick Guide will answer your questions regarding the best defense features, and it is updated no less than once a month so that you are never left wondering!
Finally, check out an article from our newest team member so you do not miss anything in game! 25 Tips to Tune Up Your Account
Remember to Stay Safe
Now that you have all your troops in order and you are taking hits and kicking butt, do not forget to keep your city protected. Nothing is worse than getting to the point that you can finally take hits and fill rallies only to wake up and find out that you forgot to shield before bed. Protect your investment and use a shield! Even if you think you can take any hit from even the strongest player, you still want to shield overnight. There could be a huge drop overnight that could burn you or a dreaded glitch in the matrix that burns everyone!
What if you lost your phone and had no way to log? These things happen so make sure you shield when you know you will be away for a while. At the very least, use an auto kingdom barrier. 🙂
Join the Fun
The RealTips community is the biggest community of Game of War players. If you want to learn more about defending against T12 rallies then we have just what you are looking for. We learn from sharing, asking questions, and commenting during our daily conversations.
If you are not yet part of the RealTips community, what are you waiting for? Add me on Line, ID slapmesilly, so I can get you started in our GoW RT Line room. We also have Facebook, Discord, and Instagram.