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      Home Strategy Guides

      The Four Horsemen are still Better than Frostbite in some Cases

      blunt4byblunt4
      July 1, 2020
      in Strategy Guides
      Reading Time: 2 mins read
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      The Four Horsemen are still Better than Frostbite in some Cases

      With the recent shift toward heavy hitting cavalry core sets, customs core sets, and the new Zeus set, it seems we all are rallying one type (Infantry) almost exclusively and setting up our defenses to counter this trend as well. Everyone has cavalry cores gemmed up for war and traps have loaded themselves with infantry meat to counter.

      Dragon Bone ranged cores are great, but lack the defense debuff to give me the same confidence that Frostbite cores give when attacking. Additionally, custom infantry cores just dont pack the punch needed to pop a big acct.
      While its no secret or revelation, the 4 Horseman cores have made an astounding return to the scene in terms of hitting a Stronghold again. Game of War has shifted from straight attack to a balancing act between debuffing survival stats like health and defense and running the biggest attack possible.

      With a set bonus geared towards troop type attack instead of troop attack, you can reach a bonus (full set) well into the 900% infantry area rather easily vs trying to get a 700%troop attack bonus. This allows you to fill in the void outside of cavalry missiles with high defense debuff- especially in that weak infantry rally department.

      In Kua, Dabbleton runs his 4H as infantry only while I elect to go ranged. Doing this gives us a 3 headed attack again when hitting a player sitting in war gear. One warning tho… it does not debuff wild in the set bonus, so strategic rallies are best.
      Save up those cooked turkey pieces and the ornate hilts for when Game of War lets loose the much anticipated mega infantry set (Zeus ) and use a 4h set for infantry in meantime. It works great and will clear that 3k attack/1200 defense debuff.

      four horsemen vs frostbite

      This is a hit using 4h as a missile. If the target had more troops it would have been a gigantic hit. I one hit zeroed with essentially no loss.

      Works great! Hope this helped.

      Strategy article contributed by blunt4

      Tags: four horsemen
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      blunt4

      blunt4

      I've been playing since K304 started 18 months ago and have played in K412 and K521 where i was King/R5 of BU alliance for its first 8 months. I run a room called "just the tips" on line chat that has 600 members over 3 rooms from at least 30 kingdoms. It's designed to share ideas and help players learn from each other with no ridicule from the usual know-it-alls. I'm very proud of our alliance and its dedication to teaching via in-game rooms and line chat and am happy to share any useful techniques.

      Related Posts

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      Comments 4

      1. Pingback: Preset Stats are Wrong, Here's Why... - Game Of War Real Tips
      2. Jonathan Steinmetz says:
        6 years ago

        with my special bonus being 1057 infantry debuff, my stats on the 4H are just over 1800 infantry defense debuff but only 1500 ranged attack …. is this what you are claiming above? or are you actually rolling for a single troop type attack bonus for the special bonus?
        that leads to my second question …. has anyone actually tried a 4H with this much DD but such low attack while hitting a large target?

        Reply
      3. Myrmeleon says:
        6 years ago

        lol 4h as a missile set? Are you joking? Of course it will do well against someone with 9m troops. Try it against any rally trap with half a brain, and your hero doesn’t make a return trip.

        Reply
        • Mag says:
          6 years ago

          That was written a year ago bro

          Reply

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