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      Home Community

      Battle Tactic – The Texas Double Port (extended)

      ckihmbyckihm
      July 1, 2020
      in Community, Strategy Guides, Troops
      Reading Time: 5 mins read
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      Texas Double Port
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      Contents

      1. How To Perform the Texas Double Port
        1. Overview
          1. Why It’s Effective
          2. What To Watch For
          3. How To Do It Yourself
        2. Texas Double Port Counter
        3. Attention Hero

      How To Perform the Texas Double Port

      Game of War requires constant innovation in war tactics in order to outsmart your enemy and gain the upper hand. It can be hard to trick players who have been playing for 6 months, but this strategy in particular can be used against any veteran player pretty successfully.

      Overview

      Before a Rally begins to March, the target quickly Teleports away, Shields, now when the Rally is marching the target Teleports again. This causes the Rally to instantly hit your Shielded Stronghold once you Teleport, and leave the enemy’s Troops stranded.

      Why It’s Effective

      On the target’s second Teleport, the Rally March is instantly pulled to the targets location – but the Rally hits the target’s Shield causing no damage. Now the Rally’s Troops need to March all the way back home.

      This does a few things. If the target is able to Teleport so the Forest is between them and the Rally group, the Rally group’s marches could be 3 hours long. That Rally group now has a decision to make – do they wait for their Troops to March back or do they use 8 Pegasus Wings to get them back in under a minute.

      If your Alliance is on the defense, that Rally group is in a temporary state where they can’t Rally again. The target may have saved the cluster and fellow members by discouraging the Rally group from continuing. At the very least, the Rally target just cost each Rally member an ATP and 8 Pegasus Wings (almost 9,000 Gold!)

      If your Alliance is offensive, your enemies are now a perfect group of sitting ducks. You know one is minus their Hero and the others are minus a full March of Troops. This may be the perfect time to knock down some walls and kill some Troops – or at the very least force their hand on spending that 9,000 Gold.

      What To Watch ForGame of War Defense

      If your Alliance is taking part in a Rally on a target, there needs to be some eyes on the target instead of everybody in full screen Alliance chat. The Rally leader should have their finger over the cancel Rally button (they’ll be able to see the last two messages in the chat room).

      Remember, radio silence during all rallies offensives and defenses! Your alliance should only allow specific war talk in the Alliance Chat when millions of Troops are on the line.

      If the target Teleports away, cancel that Rally,eEspecially if there is less than 10 seconds on that March timer.

      If the target puts a Shield up, cancel that Rally. This move can also be done with a Shield – Teleport – Teleport.

      How To Do It Yourself

      This move is difficult to pull off yourself, especially if the Rally leader knows what they are doing. You’ll want an ATP location that puts the Forest between your Teleport location and the Rally group. Have that location ready on your screen.

      You’ll need silence in the Alliance Chat except for members who are counting down when the March will begin. When the count down is between 10 and 5 seconds, depending one what you judge your ‘lag’ to be, Teleport to the location you’re watching. At that point, apply Shield. As soon as that Shield goes up, and you confirm that the March is on it’s way, use a Random Teleport.

      That Random Teleport should draw the Rally March right to your Shielded location – thwarting the attack. If your count down is incorrect and you Teleport after the Rally March began, that full Rally is going to hit you. If you Teleport too early before the March, the Rally leader has more time to cancel.

      Texas Double Port Countergame of war defense peach shield

      With the new threat of extremely good cores, it’s possible for a single player to solo 1 bil power players or more. This allows for a new dynamic to this strategy.

      The timing is tough especially if the Rally leader has the advanced March research for quick-release of Rally timers, but just after successfully performing the Texas Double Port (TDP) the enemy Rally leader is exposed without his Hero.

      Take advantage of the enemy leader’s lack of Hero and have a few very powerful members of your Alliance port in and solo the Rally leader with Core Gear just after the successful TDP. Obviously, have your best Alliance Hero hit the enemy first because that will be the most difficult hit. In fact, without the enemy having a Hero you could still do major damage with regular Gear.

      The enemy will not be able to Shield until they get their March back, so your Alliance has a very limited period of time to solo the enemy before he speeds up his March back home.

      NikoDaKat from (IGZ) helped zero a 200M in under 2 minutes (this was a big deal in early 2015). The enemy was stunned and confused as he got zeroed. Although, Niko didn’t get the enemy Hero because the enemy Shielded the instant his Hero Marched back.

      Niko further comments, “but he was out of Resources and Troops and slunk off properly zeroed.”

      “It’s all about finding a Rally leader who’s a little on the small side attacking someone in your Alliance. I didn’t port in my self until after the rally was going, so they had no idea a counter attack was being plotted the entire time. It’s all about timing, and mis-direction of attention.”

      Contributed by Jesse and (IGZ) NikoDaKat


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      Tags: rallystrategy
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      ckihm

      An avid Game of War player since it's original release. My passion is teaching players how to improve their game play so that the game becomes more exciting and competitive for everyone.

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      Comments 8

      1. Casey Buresh says:
        7 years ago

        I really hate the term “Texas Double Port”. I’ve been doing this for over a year and it was originally just called “Pulling a Rally”.

        Reply
        • Chad says:
          7 years ago

          TDP is so much catchier though!

          Reply
      2. NikoDaKat says:
        7 years ago

        I’d like to add a slight twist to this, that I call the “Texas Bomb” – it’s simply the texas double port, with a counter attack against the ralley leader (who has no hero due to being out on the ralley march).

        Our Alliance (IGZ) pulled this off perfectly executed last friday, been trying for about a week – timing is tough and tougher if the ralley leader has the advanced MARCH research for quick-release of ralley timers. But your alliance member being rallied simply ports off just before the march, shields, and re-ports leaving the ralley leader exposed without his hero (standard Texas double port tactic). Then the highest power person (or multiple members) of your alliance port in suddenly and solo the ralley leader as quick as they can the instant it happens before the ralley leader realize what is going on and can spend speed ups to return their hero.

        We zerod a 200M in under 2 minutes (granted i’m 1B, that helps with buffs for soloing) before he could get his hero / march back. He was stunned and confused as he got zerod. I didn’t get his hero because he shielded the instant his hero marched back and he timed it fast enough – but he was out of RSS and troops and slunk off properly zerod. He hasn’t ralleyed anyone on our alliance since that counter attack. Wanted to thank you for the strategy, i simply modified it with a twist!

        Note it wont work on larger players (solo hitting a hero’less ralley leader is only safe up to around 250M to maybe 300M). If They are bigger than that, you have to set up a ralley against the hero’less ralley leader – BUT that doesn’t usually work as it tips off them to use speed ups or pay more attention during that 5 minute ralley timer against them as it counts down.

        It’s all about finding a ralley leader who’s a little on the small side attacking someone in your alliance. I didn’t port in my self until after the ralley was going, so they had no idea a counter attack was being plotted the entire time. It’s all about timing, and mis-direction of attention.

        – NikoDaKat

        Reply
      3. Karo says:
        7 years ago

        Not Sure if 10sec are enough to port away and put shield up. If you port away 10 sec before March starts,and the rally starts marching before you put the shield up then you can’t put shield up anymore?

        Reply
      4. Hodor says:
        7 years ago

        What’s the point of the first teleport? Can’t you just put up a shield and teleport after the rally starts marching?

        Reply
        • Chad says:
          7 years ago

          the march hits you instant where you are when you port. So if the guy is next to you and you shield then port, he gets his rally back right away. If you port away just before the march leaves, then shield and port again. They don’t get their march back for a long time.

          Reply
          • Hodor says:
            7 years ago

            I see, I thought the march hit you at the teleport destination, but I see it’s at the source. Makes sense. Thanks!

            Reply
      5. Nicklas says:
        8 years ago

        U can just recall rally?

        Reply

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