Converting to a Rally Trap Account – Part 1 : Research
Recently, I’ve noticed that there are a lot of accounts in our kingdom that are in the 1 billion power range that are going unused during kill events. Many of them could be converted into a rally trap that could churn out more points than most rally leaders can produce. My 1.2 billion power rally trap was able to produce 2.1 billion points in the last two ‘power destroyed’ events. If we had all billion power accounts in the kingdom producing even a few 100m points each, it would greatly increase our chances to win every event we played in.
I wrote this guide to help people convert their accounts into rally traps. There are many variations of the rally trap out there and all have their pros and cons when compared to one another. The type of rally trap that I will be talking about is a T4 trap capable of eating full rallies and capturing hereos from any size player who is burning any core set. This guide will show you how to make your account small, around 1.2 billion power so it will attract a lot of attention during KEs.
You likely aren’t starting your account from scratch so there is a good chance you have research completed that you don’t need and that’s okay. Stop where you are with your research and follow what I suggest here. As a trap, solo or rally, you want the minimum amount of research to stay small. Remember, the smaller you are, the less of a threat you appear to be and the more action you will get. More action will lead to more points and give us a better chance to win.
T4 Troops and Traps
You have the option of researching only regular T4 because they work well for traps, but I would suggest doing strategic also because of the addition of Wild troops. To effectively defend against Wild troops, you will need an even mix of all T4 troop types. You will gain roughly 70m research power after finishing the requirements listed below for T4 troops and traps.
Economics Tree: Everything complete except gold gathering
Regular Combat/ Wall Traps: Everything complete
Strategic Combat/ Wall Traps: Everything Complete
Save 10,000+ days of Research time. Download our Research Checklist to make sure you are taking every step reduce your research time.
Access Our Research Checklist!
Presets
Presets are a must because they allow you to switch all seven pieces of your gear with the push of a button. If you plan to use individual troop type defense sets, like I’ve outlined in the core crafting section, you will need a minimum of four presets unlocked. You have two options to complete this: march tree or set bonus tree research.
Set Bonus Presets: You will gain 98m research power to unlock four presets under set bonus tree. As a trap you will probably never be crafting full sets to use for defense cores and you won’t be leading rallies. Consequently, there is very little to gain (as a rally trap) from this tree other than the four desired presets.
March Tree Presets: You will gain 82m research power to unlock four presets under the march tree. The researches required as prerequisites to unlock four presets in this tree will help you out more than compared to set bonus.
If both trees have not been started in your account and you are trying to decide which route to take, I would suggest the march tree because you will gain less power. Otherwise, I would recommend continuing with the one you are furthest on currently. In the end, it doesn’t really matter just as long as you get four presets.
Crafting Tree
It is strongly suggested to complete the entire crafting tree. If you are short on speeds you can get away with only going through level six crafting – six pieces, but you will be defending with 175% less defense without 4th gem slots. The last six researches in the crafting tree are required to gain 4th gem for the three core accessories. You can hold off doing this as it gives you 57m research power for just 75% defense. In the end, finishing the crafting tree is your best option.
Defense Tree
The early researches in the defense tree are a good value based on the power you gain and what you get in return. You gain 131% defense for each individual troop type and overall troop defense when researching through level 10 and you only gain roughly 12m power each. In addition, the researches aren’t that lengthy so it doesn’t cost a lot of money. The biggest gain from this tree is the hospital capacity. Level 9 hospital capacity gives you the potential to set up 1m beds which is enough. Getting to hospital capacity level 10 would give you another 70m research power based on what I have laid out below which is not worth the power gain.
Suggested Defense Tree Research
Inf/Cav/Rang Defense II – 10/10
Trap Defense III – 10/10 Troop Defense III – 10/10 Enemy Inf/Cav/Rang Attack Debuff – 10/10 Embassy Troop Capacity Increase II – 10/10 Trap Building Speed III – 9/10 Trap Building Cost – 9/10 |
Trap Capacity – 9/10
Inf/Cav/Rang Health – 9/10 Trap Attack III – 9/10 Troop Health II – 9/10 Enemy Health Debuff II – 9/10 Hospital Capacity – 9/10 Everything Else – 0/0 |
Restorative Tree
I’ll start by saying this tree has nothing in it that will contribute to your trap being stronger or more powerful. This tree is strictly economical based researches that reduce costs on many things. If you want to be a pure trap with low research power, skip this research. If you decide you want the 30% T4 resource cost reduction it will add about 48m research power to your account. It will add another 10m research power for the final two researches that give you 30% core duration. In the end, a lot of people decide to do this research because T4 are expensive to train and it will be a lot cheaper.
Hero Tree
It is suggested to not do any research in this tree. The only research that will add to the strength of your trap account in this tree is troop attack/defense with your hero and it’s far from worth it because it’s all the way at the end.
Save 10,000+ days of Research time. Download our Research Checklist to make sure you are taking every step reduce your research time.
Access Our Research Checklist!
Conclusion
By the time you’ve completed all the suggested research you should have about 570m research power or 620m with the optional restorative tree. Part two will talk about troops and building setup.
As I said before, it’s completely okay if you’ve completed research that is not suggested in this guide. In the end, it probably won’t add much unnecessary research to your account if you are just starting out.
Please feel free to ask any questions about research that I didn’t cover in this part of the rally trap road map.
Trap Strategy contributed by Slay SeXay
Article 1: Converting to a Rally Trap Account – Part 1 : Research
Article 2: Converting to a Rally Trap Account – Part 2: Core Crafting
Attention Hero
Don’t let others get ahead of you in Game of War. Stay informed by creating a free account, liking our Facebook, and following our Twitter! It’s easy and you’ll get immediate updates!
Hey Chad,
Do you have an approximate figure for how much power would be gained if we followed the defence research you have listed? Also are there any plans to have a calculator where we input what we want to research or research to and the power gained will be output?
Ive been running a fairly successful rally trap for a couple months. Prior to that I ran a solo trap that Chad was kind enough to highlight on the “solo account builds” article (thanks bud!)
At this point, the number of no skill, cookie cutter, xena decked “traps” that you find actually make me sad to be a trap. This along with the existence of formulaic “meat shield traps” are just a sad state of affairs. This new 12.5:1 to model that everyone’s after is sadder.
At this point, running a dexterous, trap busting lead account requires FAR more skill, subtlety,coordination and all round elevated game play in my view even with the new cores/pieces that are out.
Comments (in kc or blogs) that used to deride traps for being low skill accounts made me laugh in the past. Nowadays I’m beginning to see some truth there. I’m personally very close now to “whaling” up to take the challenge.
haha you’re welcome fishman. those builds are courtesy of the creators, I just make an effort to seek them out!
Lol i love this comment so much.
With the new Wild Troops and the new gear that only has certain bonuses, I feel like traps will get more complicated again. Recently, with all the information arising right now, I do agree traps are requiring “less skill”.
I think slay sexay is right in her comment above:
“Once you have the required troop power (at least 500m) you can cap heros easily. At that point, its about how well you understand fundamentals of cores and stats. It’s really no different when you cap heros at the wonder with counter troop types and sets. I have a different defense set crafted at all times that will counter all the big hitting sets, orion, odin, and frost. I have capped all three of them at 1.3b – 1.4b power level.”
You can get far in this game with money, but you can’t really be a great player until you understand how different gear sets interact, and how to counter.
p.s. Let us know if you whale up. I’d like to see how that goes.
I feel like rally leaders have gotten used to soloing or rallying larger players than they really should, and the problem stems a little bit from the unlimited troop count MZ has built into the game. Big players needed more targets to attack because the game was filled with invulnerable players and traps that couldn’t be beaten. So, MZ released more and more powerful cores. The target scope expanded, and it took a while for big players to realize it but once they did the traps started growing out of necessity (or to see how far they could push the envelope). Right now we’re on the trap side of the cycle, where traps have caught up or bypassed attackers and it’s going to take a while for them to realize they can’t rally 4 billion power players without a high risk of losing their hero. Then traps will shrink again, cores will be released, cycle continues.
We’ll see how the frostbite cores affect the game and the custom core sets possible, but the base problem is the lack of targets for one side or other, alongside a massive increase in the amount of troops bigs have. What’s the point of training hundreds of millions of t4 if you never get to attack with them? And smaller players try to default to the most effective defense setup because they don’t have any targets either – the only chance for any notable combat is attackers, and mostly in the form of rallies. So, the last few months rally traps have come into style (I’ve also noticed a reduction in solo trap numbers, but that might just be me).
How to fix this I’m not really qualified to say, although I have my theories. Like reducing the number of troops that can participate in a defensive battle, or adding a hard troop cap, or reworking upkeep… they all have pros and cons, but really it’s down to MZ to solve the problem. Maybe they will come up with something cool that will balance the game out, or maybe they will continue to ignore the problem and just treat the symptom. It’s on them. I’ll just keep playing the way I want to play.
I too run a trap and was amazed recently in a line chat I was having with some rally leaders about traps the stuff I learned made me sad. Most people seem to believe you only win because of massive amounts of troops, I was told I need “at least 20 mil t4 and 120 m t2” and at 1.4 bil with a small troop count one guy even told me he could solo me to zero… I told him to try lol
A true strategy based trapper can always have fun and come out on top of any core and with good rally leaders havng beliefs like that I have even more confidence that ke will only become more fun
Looking forward too the next part, good article. Also this is a site providing in depth information about the game. The hell does the games issues that are widely known already got to do with it all.
Keep up the good work!
Thanks Skeptic *fist bump*
Boosts not applying after cores being equipped explains why I took the same damage from the first hit in regular gear as I took in a second rally wearing a full set of custom defensive cores. I had crashed right before the first attack hit, and had to restart so I was unable to prep for the attack. I usually click to the preset page, then back arrow back to the city map and wait for the attack. Going to the map page is an invitation to crash.
Fabulous Article Slay!
-Fury
I love this. So helpful. Thank you for your help 🙂
How many hospitals do you need to be a great trap? And what buildings do you want to let go of to get more hospitals. I’ve heard about guys taking out their alter, jail etc., and I’m looking to see what that magic number of hospitals will beat all?
Nice article. I am looking forward to the future editions. I am hoping, to learn more about what cores to make. Thanks
1b power is too small to be an effective t4 trap with the Frostbitten core set and wild troops. Or at least it’s too small to capture heroes.
I’m making a rally eater into a trap because of getting burned by this core and troops. May I ask then, what do you suggest the level be then? And how many beds will be enough and how many troops etc., Thank you in advance!
Once you have the required troop power (at least 500m) you can cap heros easily. At that point, its about how well you understand fundamentals of cores and stats. It’s really no different when you cap heros at the wonder with counter troop types and sets. I have a different defense set crafted at all times that will counter all the big hitting sets, orion, odin, and frost. I have capped all three of them at 1.3b – 1.4b power level.
Definitely too small for new cores out, 2-3billion pwr is perfect