Health Traps are increasing in popularity in Game of War: Fire Age. With a Health Trap you can score big points during a kill event or cap everything that's thrown at you. You can use a Health Trap on a limited budget and have a lot of fun crushing your enemy's rallies.
I love my Health Trap. I can score hundreds of billions of positive gain points in a normal kill event in a matter of a few hours.
In this article I explain the basics of how to set up a health trap and the mechanics behind it.
This article is designed to be a guide to Health Trapping. Use this guide to design your own unique HT.
Building a trap is a journey not really a destination. Once you've perfected the trap you will start to think of even better ways to trick, manipulate your adversaries into hitting you. Eventually, your trap becomes known and you must adapt and think of new designs.
Good luck and enjoy the journey!
To learn more about Kill Events in general visit the following guide:
5 Useful Tips for Kill Event Warfare Leaderboard
Introduction to Health Trapping
A Health Trap, is basically converting your Stronghold into a Mobile Wonder or Tile battle. Most of the hits you will take will be from the max rally size, but you may experience a solo now and again, because Health traps are much lower in power than your typical defense trap.
Understanding Health and Why it Works at Low Troop Counts
So, what happens at the Wonder when 50 million troops hits another rally of 50 million troops? Do both sides just kill each other? Not usually. Why is this?
Because the rally has a lot of health and the amount of attack in the cores can't overcome all that health. Also, other stats like Attack Debuff comes into play to reduce the amount of damage each rally leader can do to the other. Finally, the battle is typically a ratio of 1 to 1. Meaning each troop is battling one other opposing troop.
If this is the case, you may be asking, why does my trap with billions and billions of troops suffer literally hundred's of millions of losses in troops to that same rally leader? Well, it has to do with the stat you are focusing on, defense. Rally leaders have core sets specifically designed to reduce your defense. The best rally leaders use core sets, skills, gem sets, and research that can reduce your defense to zero. Therefore, their rally is devastating to your stronghold when that happens.
Now take that same rally leader with the same cores and set up and have him hit 50 million troop at a wonder with it. The likely result is he loses that rally against 50 million troops defending the wonder with "Wonder Cores", which have higher health and attack debuffs than your defense debuff missiles.
Health does not enjoy the same exponential gains as defense does as you increase troop count. However, at low troop numbers health is a dominating force. Taking advantage of that dominating force is what health trapping is all about!
Its a bit scary at first, taking rallies from maxed out rally leaders while being relatively low in troops, but thats what makes Health Trapping so awesome!
Recently, one of the most deadly players, in Game of War, [ONE] XxCtessexXDN, paused her kill event to take to Instagram to tell about a 19 billion player who capped her maxed out rally! Unbelievable! Enough fluff and puff. Let's learn how its done.
Also, the best trap player in Game of War [AoX] o Nex o has attributed his success to health-based trapping.
Interview with the Best Trap Player in Game of War.
Wonder Cores and Traps
Wonder core sets typically have loads of Troop Health and Attack Debuff making them sustainable in a Rally vs. Rally fight. However, because they have relatively low defense you can't use them as defensive cores on your stronghold. The defense stats are improving as seen in Nian Core Set. To understand this we must understand the difference between health and defense. Quite simply when you greatly outnumber the opponent you need defense to reduce the amount of damage done to your troops. However, where troop sizes are equal or you are greatly outnumbered defense is not helpful much at all. In this case you need Health to spread the damage across the troops.
Health Trap can be played at non maxed Stronghold , but going higher provides additional benefits.
With higher levels of Stronghold you gain:
- Higher range boost on cores and longer duration from upgrading the forge.
- Your altar will add more attack, health, and defense with your altar bonus
- You will gain more Embassy Defense from upgrading Embassy
- Barracks adds more Health Defense and Overall Defense
- Hospitals add more Overall Health.
Reminder: You can boost luck levels past the building level for higher building boosts!
There is no clear answer if you should chose barracks, hospitals, or a mix of them.
With barracks you can train faster, with hospitals you will get beds and can instant heal troops.
It's up to you how you want to build your city.
Building Boosts with Time Orbs
Boosting your buildings can greatly improve your Health Trap. To learn how to efficiently boost buildings check out our Building Boost article. I recommend the following building boosts:
- Barracks - Individual Health
- Hospitals - Overall Health
- Villas- Individual Health
- Forge – Overall Health
- SH – Overall Attack
- Altar- Individual Attack
- Embassy – Overall Defense
- Walls – Overall Defense
- Storehouse – Individual Attack
- Watchtower - Attack Debuff
For a Health Trap, you only need limited research completed.
- Economics tree
- Combat tree
- Wall Traps
- Crafting Tree
- Defense Tree - except the super wonder part
- Set Bonus
- Runes Unlock, Multiplier, and as deep in the remainder of the tree as you wish to add to your trap. Great benefits to traps in this tree for relatively low power gain.
Notice Gem Set Tree or Advanced Economics tree is not required for a Health Trap and will add too much power potentially, however as Game of War releases new content and rally leader's become stronger, overall trap power increases allowing health traps to add these research trees into their repertoire without the added power gain being much of an issue.
For the Health Trap you want to jump to a hero level you are comfortable with to gain the skills you desire. There is a trade off between power added and the skills you unlock. Prioritize Health, Attack, and Attack Debuff.
You can do both Game of War recipes or custom core sets but will have better results with wonder cores because you will have the set bonus also.
Core boosting can provide incredible boosts as well. However, you must upgrade your Gear Workshop in order to boost these items.
When gemming your regular gear or cores use Hades Gems as the 4th gem. This will give you the
opportunity to switch between cores, training gear, and also avoid the timing when you switch between regular defense gear and cores. You want the rest of your gems to maximize health.
Some players just show the cores and use Gem Sets to maximize their stats. Again, your health trap is a unique design that will fit you play style. The journey to finding a successful trap through trial and error is a huge part of the fun and is extremely rewarding when you finally find the right combination. Don't be afraid to take some hits and start learning how to improve.
Troops will depend on the purpose of your Health Trap.
What I mean is, do you want to burn and entice the enemy to keep rallying you or would you like to cap the hero?
For kill events, I keep a higher number of lower tier troops as "kindling troops". The job of the low tier troops is to die and cause my stronghold to go up in flames.
To capture enemy heroes you will reduce the number of these kindling troops so you are more solid.
Final Health Trap Basics Remarks
Ultimately, the amount of troops you will need will be determined by how much you've invested in the other areas of your Health Trap set up. Similarly to the Wonder. If you have far superior stats than your opponent you can get away with fewer troops. However, if you haven't boosted buildings or crafted a really good set of Wonder Cores then you will likely need a few more troops to make up the difference.
Keep in mind that you are basically a giant tile trap. You need Health and Attack enough to kill full rally, and Attack Debuff to reduce enemy's damage on your troops.
You will have far superior numbers but if you have too far superior numbers then Defense becomes an issue again. So, keep your total troop count low, under 1 billion troops.
If you have questions at this point in the series, please provide them below in the comments and I'll answer them in the next installment of the series! Thank you!