If you have taken any time to look at the skills available for Hero IV then you probably saw a massive increase in the amount of siege stats available with this hero. Siege troops have always been relegated to the back burner in Dragon Dimension. Has the introduction of Hero IV made Siege troops relevant? To answer that question, Team RealTips took a deep dive into the Siege stats available in the Dragon Dimension and conducted testing with my account to see whether it could withstand rallies from a strong lead. A huge shout out to Tamir TT and my friends in ~DRK for helping with the testing needed for this article!
The “only because my editor made me do it” Disclaimer: The stats used in this article are current as of the date of publication. As anyone who plays Dragon Dimension knows, MZ is always releasing new components to the game. With every release that occurs, the information contained in this article will become more stale (unless updated, of course!). Use this information at your own risk!
Where can you find Siege Stats in Dragon Dimension?
Let’s take a look at where you can find your Siege stats in your account.
As with most stats, the first place you should look is within the various research trees. For Siege stats, there are very few research trees related to Siege troops. Very early in the game Siege stats were first released in the Combat tree. Unfortunately, the stats were very low, with only 64% Siege Attack and 264% Siege Defense. Later, in the Draconic Evolution Combat Research tree, higher stats were released. In this research tree, you will find an additional 25,000% Siege Attack, 30,000% Siege Defense, and 20,000% Siege Health. This research tree also saw the introduction of Siege Health for the first time. Assuming that you have both research trees done, your Stronghold will have obtained the following stats for your Siege troops from the available research: 25,064% Siege Attack, 30,264% Siege Defense, and 20,000% Siege Health.
The first Gem released with Siege stats was the Siege Gem. At 48% Siege Attack per gem, with the maximum potential of 672% Siege Attack, if you used the Prophecy Gem to add 2 Siege Gems per piece of gear, Siege still appeared fairly worthless in the game. Now, however, with the release of the Unbreakable, Atrocity, and Maximus Gem sets, with their associated Set Bonuses, there are gem sets which raise Siege stats much higher. Using any of these newest gems in your Gear will provide 64,001% Siege Attack, 68,005% Siege Defense, and 40,005% Siege Health.
If you are looking to add Siege stats to your account there are only 2 monsters that will provide them at this time. Remember, though, the stats from your monsters do not show up on your Boosts page (thanks for the reminder, Cinder!). The first monster with Siege stats is the Golem. With this monster at Level 50 added to your Wall, you will see 43,200% Siege Attack, 60,000% Siege Defense, and 28,800% Siege Health. The other monster that provides Siege stats is the Bone Ice Dragon. The Bone Ice Dragon at Level 50 has 65,000% Siege Attack, 75,000% Siege Defense, and 40,000% Siege Health. With both of these monsters active in your wall, your Siege stats will be raised by 108,200% Siege Attack, 135,000% Siege Defense, and 68,800% Siege Health.
As we pointed out in our earlier article, the inclusion of Siege Stats within the skills for Hero IV was surprising. When you use your skill points to maximize the available Siege stats for Hero IV, which will require a total of 120 skills points to achieve, then you will unlock 300,000% Siege Attack, 180,000 Siege Defense, and 150,000% Siege Health.
There you have it, folks! These four components of your Stronghold contain all of the Siege stats that are currently available in Dragon Dimension. If you have each of these components maximized on your account you could unleash these terrifying stats on your attacker: 497,265% Siege Attack, 413,269% Siege Defense, and 278,805% Siege Health! Having seen these stats, do you think Siege trapping is possible? As with anything in our beloved game, the only way to be 100% sure is, you got it, TESTING!!!!!
The Test Account Stats and Testing Protocol
As you can imagine, I used my own account as the crash test dummy. To give you an idea of the relative strength of my account at the time the tests were conducted, here are my stats:
As you can imagine, the focus of these tests required me to maximize, as best I could, my Siege stats. For the tests, I took all hits while with a Level 91 Hero IV wearing Elite Marshal Set gear that was gemmed using Unbreakable Gems in all seven Gem Slots, a Level 50 Golem, and a Level 46 Bone Ice Dragon. My Hero IV was skilled to maximize my Siege stats using all available points, which allowed me to take each Siege node to 9/10. Thus, my overall Siege stats for these tests were: 452,765% Siege Attack, 382,769% Siege Defense, and 255,805% Siege Health. It should also be noted that I ran a Synergy boost to counter the Synergy my attacker had activated. Other than my Synergy boost, no other boosts or reinforcements were present.
The first set of tests were designed to determine whether it was possible to use T5 as a meat shield. Thus, my troop composition included 75 Million T5 Siege spread evenly between Regular, Strategic, and Wild Troops and 72 Million T6 spread evenly amongst all three troop types for Regular, Strategic, and Wild Troops.
My attacker, Tamir TT of DRK~, used her Level 300 Hero II with Behemoth Slayer Gear and activated Hydro Synergy for the first set of tests. Thus, the first test was conducted with the attacker using a medium-strength Ranged missile. If you are curious as to why we used this set-up instead of an Infantry missile, Ms. TT had already set her account up to run Hydro Synergy when I asked her to test with me.
The first test we conducted was a solo. Surprisingly, I did burn from this hit. However, I remained point-positive, which is always a good thing if you are a trap.
As you can see from this report, my losses were limited to the Siege troops and I was able to kill off the entire march that was sent against me. As I was unable to kill off my attacker’s dragon completely, I did not capture the attacking Hero.
For the second test, my attacker set a rally of close to 30 million troops, 5 high-level Hydro dragons, and the appropriate number of Mythics. As you can see, this march completely obliterated my T5 Siege troops while leaving my T6 troops unscathed.
From a trap perspective, this was an awful result. I lost significantly on points and was unable to kill off the entire march.
For the next hit, we decided to mix things up just a bit because the feedback I was receiving from other players was that my T5 Siege was the reason I lost so badly. To eliminate any further questions regarding the defensive efficacy of Siege troops, I switched my troop composition to only T6 Siege troops while maintaining all other factors within my account the same as the previous tests. My troop composition for this final test hit was 90 Million T6 Siege spread equally between Regular, Strategic, and Wild Troops.
To make things interesting, Tamir TT switched her account over to use an Infantry missile while running Inferno Synergy. For this next hit, her March size was just a tad bigger (an additional 100,000 troops) but all other factors, except the Synergy and troop types, remained the same. As you can see from the report, the results were equally devastating.
Based on these tests, and the available stats in the game, it is clear that Siege troops remain irrelevant from a defensive perspective at this time.
My Final Thoughts on Siege Troops
If you are curious as to why the results of the tests came out the way they did, there is a fairly simple reason outside of the lack of available stats. Siege troops have always been weaker than the other troop types available in Game of War. The next time you look in your Barracks, examine the developer’s classification of Siege troops – “Strong vs Defenses” and “Weak vs Infantry, Cavalry, Ranged”. That should tell you all you really need to know about Siege Troops.
My final thought on Siege troops is that we have not seen the last of them yet. Why would I think that? It goes back to two things: (1) Siege stats are likely to increase as the game develops and (2) the developer’s classification of Siege troops as strong against defenses. Historically, Siege troops were effective against wall traps. For some time, wall traps have been ineffective and largely ignored. This would be a perfect opportunity for MZ to make both wall traps and Siege troops relevant in Dragon Dimension.
As with all other components of your Stronghold in Dragon Dimension, Siege troops exist for a reason. Unfortunately, at this time that reason is not to defend you from attacks. As of right now, the only effective use for Siege troops remains gathering resources from resource tiles and monster lairs, as the strongest load-bearing troops in the game, or for attacking Barbarian Fortresses during special events. The inclusion of additional Siege stats in the game means that players should be looking ahead to what may be coming in the future and be prepared for any changes that come to light.
Where to go for Additional Information
Team Real Tips has guides for pretty much all aspects of Game of War. Remember, our beloved game is constantly changing. Thus, the burden remains on YOU to educate yourself on those changes. Read the blogs released by MZ! Ask questions of RealTips writers in our Line rooms and on Discord! Remember, there really is no stupid question and we are happy to help you understand the stats that you are working with!