Lately, I have been getting more and more questions about how to skill the Dragons to present the optimal configuration for trapping. While there are certain articles available on RealTips Game of War site that provide information about our various dragons, the questions I get are “how do you skill” and “why that way”. Hopefully, after reading this article you will have a better understanding of the ”how” and “why” behind allocating your available Dragon skill points while trapping.
This article assumes that you have a basic understanding of each of the dragons available in your Dragon Den. A good place to refresh your understanding of the basics can be found in Cinder’s articles where she discusses how to train your dragons – Dragon, Inferno Dragon, Hydro Dragon, and Terra Dragon. Once you have refreshed your knowledge, you can then use this guide to assist in skilling your dragons! Remember, though, that what works for me may not be the best approach for you.
The “only because my editor made me do it” Disclaimer: The stats and skill point selections presented in this article are current as of the date of publication. As anyone who plays Dragon Dimension knows, MZ is always releasing new components to the game and sometimes even changes stat functionality without notice. With every release that occurs, the information contained in this article will become staler (unless updated, of course!). Use this information at your own risk!
General Considerations that Determine how you Skill your Dragon
The two biggest considerations that should determine how you skill your dragons are (1) your troop configuration and (2) how many skill points you have to play with. Unfortunately, the number of skill points you have available is linked, in large part, to how much you are willing to spend on your Dragons. The more you spend, the higher you can level up your Dragons and the more likely you are to have extra skill points available to you. While the size and strength of your Dragons are certainly important, I strongly believe that you can remain an effective rally trap even with lower-level (minimum of Level 151) Dragons.
In my opinion, your troop composition, especially if you are using Tier 7 troops, is the most important consideration in how you skill your dragons. Fortunately, this aspect of the game is a function of how much time you were willing to spend in the game since MZ ran events that have allowed you to unlock Tier 7 troops. Remember, a single troop build, whether Regular Tier 7 or Strategic Tier 7 troops, remains the strongest defensive posture for most players at this time. If that is your approach, you will want to skill your dragons differently than someone who has an even build or has focused on 2 types of troops.
The Skill Nodes that Apply Defensively
First, a note on the structure of the dragon skills as they exist for our Inferno, Hydro, and Terra Dragons. As you know, these Dragons developed similarly so for ease of reference I will use the Inferno Dragon as an example to show how the structure of the skills correlates to the size of the Dragon. MZ first released the Inferno Dragon and we were able to take it from Level 1 to Level 50. From there we saw the release of Advanced Inferno (Levels 51-100), Rebirth Inferno (Levels 101-150), and Void Inferno (Levels 151-200). Each of these releases also had an associated group of skill nodes that were related to the levels released, with each new release seeing progressively stronger stat increases.
Here is the general pattern that the Dragon skills follow and what those stats do:
Dragon Stat Skills – stats that apply directly to our dragon’s size, march speed, and healing speed.
Type Stat Skills – Attack, Defense, and Health stats that apply to all of our troops
Empire Assault Skills – Attack, Defense, and Health stats that apply to attacking another stronghold
Troop Stat Skills – Attack, Defense, and Health stats that apply to all of our troops
Limited Type Skills – Attack, Defense, and Health stats that apply to either Infantry, Ranged, or Cavalry troops
Wonder Skills – Attack, Defense, and Health stats that apply to attacking or defending Wonders
Mixed Skills – skills that apply to Battlemarks, Debuffs, Limited Type Attack, and Dragon Growth
As you work your way leveling up your Dragons, this pattern remains fairly consistent across all three Dragons. With the release of Advanced levels, beginning at Level 51, MZ released what we believe to be a Dragon attack skill, referred to as Dragon Aggression, into the game. Higher Dragon attack skills were included at the Rebirth level (Level 101) but the name was changed to Dragon Onslaught. The release of Void levels, at Level 151, saw the introduction of skills that appear to relate directly to the overall strength of our Dragons – Dragon Guard: Defensive Talon (Defense), Dragon Guard: Dragon Onslaught (Attack), and Dragon Guard: Dragon Strength (Health). These skills are shown, below:
Now that you have an understanding of the structure of the skill points that you are working with, let’s take a look at the critical skills you need and the ones you can ignore.
How to Skill your Dragons
Which of the skill nodes should you use if you are trying to present the strongest defense possible? Some of the skills available for your dragon are completely irrelevant to a defensive build and are easily rejected. Both Wonder stats and Empire Assault skills do nothing to advance a defense build and can be ignored. Similarly, the Regenerative Tail and Dragon Flight do little, if anything to help you. Sure, the regeneration aspect might help if it were a little more robust and healed your dragon quickly between hits. In reality, you are probably going to use an Instant Heal after you have been hit so ignoring that skill will not hurt you and opens up skill points for more critical skills.
For the remainder of the skills, I would state them as an order of preference. Certain nodes contain stats that are critical for any build and form the base from which all other builds can be formulated. To me, these critical nodes are all of the Dragon Growth skill nodes (because the bigger your dragon is the more hits it can take) and the Dragon-specific Attack, Defense, and Health nodes discussed above. I believe that each of these nodes should be maxed first since they are directly related to the overall strength of your dragon.
Once you have skilled your Dragon-specific nodes, you have some choices that you have to make. From here, you have to decide how to allocate your points between Type stats, Troop stats, Limited Type stats, Battlemark stats, or Attack Debuffs. For me, the order of preference, regardless of whether I am running one troop type or more, always begins with what I refer to as Limited Type stats. These stats only apply to the troops that I have in my Barracks. I will max every skill I possibly can that matches the troops that I am using defensively, directly, or as a meat shield, because they are the troops taking the brunt of every hit. I also focus on Type stats because the Type debuffs are not as strong as other stat debuffs in the game FOR MOST LEADS. Next in my order of preference, for the same reason, are the Type stats that apply to all of my troops. They should be treated as a Limited Type stat since the stat will apply IF I have them in my Barracks. If I have sufficient skill points, I will then focus on the Troop stats. To round out my skill point selection, I would choose the Battlemark for the Type Attack increase and leave the Attack Debuff for last.
Some players have asked me how I choose between Attack, Defense, and Health when I am allocating points within Type, Troop, and Limited Type stats. Quite frankly, I have not had to worry about that thus far as I have sufficient points to fully skill all of those areas. If I had to choose, though, I generally pick Health stats first, Defense stats second, and Attack stats third. There is a big caveat to this. My order of preference will change depending on whether I am killing all of my attacker’s march. If I am not, I will put Attack before Health if I am not losing too many troops.
Now, let’s talk about how your troop composition might change your approach to skilling your Dragon. If you are only running one type of troop, say T7 Regular Infantry, you will want to focus as much as possible on your Inferno Dragon since that is the Dragon Associated with Infantry troops. You would follow the skilling I set forth in the preceding paragraph for your Inferno Dragon and emphasize your Infantry stats as much as possible after you have skilled your dragon as strong as you can. From there you would move on to your Hydro and Terra dragons and ignore any Limited Type stats, as you do not have any troops to which the stats could apply. Instead, you would focus your skill points on strengthening your dragons, your Type stats, and your Troop stats since these stats will also apply to the Infantry troops that you have in your Barracks.
If you are running more than one troop type, for example, if you are low on Synergy for one Dragon and need to run a lower tier of a different troop type so you can use that Synergy, you would need to focus your Dragon skills to correlate to the troops that you are using. For example, say you have Tier 7 Infantry and Tier 6 Ranged, you would want to skill your Inferno and Hydro dragons to strengthen both Infantry and Ranged troops. You would then skill your Terra dragon to strengthen your Terra dragons, your Type stats, and your Troop stats.
If you are running all 3 troop types then you are going to need to use your skill points for each Dragon as though it was the main attraction. That means you need to skill everything, except what I said you could ignore, to the max for each Dragon. Anything less than that will leave some of your troops vulnerable. While this setup may appear to be the strongest, as it addresses every possible march that could be sent against your Stronghold, in reality it is not strong unless you are a whale trap and have maxed all three of your dragons. For most players, their Inferno dragon remains the strongest, as it is the highest and has been out longer, and the dragons are progressively weaker from Hydro to Terra. If this is you, your better bet is going to be to focus on using one troop type, either Inferno or Ranged, as a primary.
Where to go for Additional Information
I hope you enjoyed this article! Team Real Tips has guides for pretty much all aspects of Game of War. Remember, our beloved game is constantly changing. Thus, the burden remains on YOU to educate yourself on those changes. Read the blogs released by MZ! Ask questions of RealTips writers in our Line rooms and on Discord! Remember, there really is no stupid question and we are happy to help you understand the stats that you are working with!
Join the Conversation on our community sites!
I am active in many of the Game of War Line rooms (Line Display Name: FinsUp / Line ID finsupgow) and I am always willing to answer player questions in the rooms or via Direct Message. If I do not know the answer to a question, I am always happy to find the answer or to test your theories to determine the best practices one can take in building their account.