If you have been following along with this series, in the first part, we reviewed what I refer to as our permanent stats. The permanent stats include such things as research, buildings, VIP, and the Lifetime Boost Hall. In part 2 of the series, we reviewed the stats available from personalized features in the game such as our Hero, gear, gem, and rune selections, which I refer to as personalized stats since they are dictated by the player. For part 3 of the series, we look at how all of these stats collide during battle and provide an explanation for the internal mechanics of the game! My hope is that upon reading this series you will arrive at a better understanding of how the stats work and make informed decisions about where to invest upgrades as you push forward in Game of War.
* Now for the obligatory disclaimer – It is impossible to know the true maximum stats of any given account. The reason for this is due, in part, to MZ’s release of Lifetime Stacking Boosts at various times. Another reason is that each player has a different approach to the stats they emphasize on their account. Similarly, certain consumable boosts, such as the 5,000% and 10,000% Empire Assault Attack / Defense / Health boosts and similar boosts found in the Boosts tab are not addressed in this article as they typically last for a short time (30 minutes to 1 hour) and are not widely available. This article is based on those stats that are easily discernible from the game – Stronghold level, VIP level, Buildings, Research, Boosts, Gear, etc. What is not covered in this article are the stats assigned solely to the Dragons (such as Dragon Armor, Dragon Attack, etc.). Use the information contained in this article at your own risk!
One of the things that I endeavored to do in this process was to gather all of the stats available in the game so that you would have an idea of what you are working with. That said, new releases have occurred since this information was compiled. So you can orient yourself with where you stand, the stats available in this article were gathered prior to, and do not include, the following releases – (1) Draconic Battlemark Conquest Research (12/21/21); (2) Stronghold 180 (12/28/21); (3) Pantheon Level 110 (1/10/22); and (4) new type attack banners (1/4/22).
I also wanted to clarify that some stats did not lend themselves to inclusion in this article. For example, I elected to not cover the Pantheon boosts for the simple reason that there is such a broad spectrum of possibilities for both the attacker and defender when it comes to the deity boosts. Similarly, and for the same reason, I have ignored potions (but here is a recent article where I explored potions in more detail). Finally, I did not include Battlemark stats because there remain questions as to the effectiveness of this feature defensively and it is another variable that does not lend itself to easy quantification for comparison purposes. Thus, you should endeavor to factor in these features when you are reviewing your account.
Can you even stat, bro?
Before we dive too deep into the stats that we gathered, I think it is a good idea to explain the stats and how they work for and against you depending on your build. This will be a refresher for many of you but bear with me as there are still a few new additions to our beloved game!
The first stat we should look at is the Empire stats. These stats are broken down into Empire Assault (attack) and Empire Defender (defense) and consist of attack, defense, and health. As you can imagine, these two stats play off of one another during battle. At present, there is no debuff associated with these stats so they operate purely against one another. Defensively, one way to counter an attack with high Empire Assault stats is to raise your Empire Defender stats.
The next set of stats that are important is the Troop stats. These stats apply to both attack and defense regardless of playstyle. However, these stats are subject to debuffs available in the game – Enemy Attack Debuff, Enemy Defense Debuff, and Enemy Health Debuff. If you engage with other players you will often hear that Troop Attack, Defense, and Health are not as important since they are completely debuffed. This actually is not true from a pure max stat point of view. However, it is PROBABLY true when you compare most strong lead accounts against weaker trap or filler accounts.
The stat we just touched on, Debuffs, work to lower your opponent’s attack, defense, and health stats and includes Troop debuffs and type stat debuffs for Infantry, Ranged, and Cavalry attack, defense, and health. Debuffs are a neutral stat that works for both attack and defense.
Another stat that you may see, but not really understand, is the Troop Attack / Defense / Health with Hero stats. Generally speaking, these are attack stats and are activated when a player sends a march, be it a rally or solo, against another account. These stats do not have a Debuff associated with them at this time.
A set of stats that have gained some prominence of late are the Type stats. These stats range from Type Attack / Defense / Health to the individualized type stats that we see listed as Infantry, Ranged, Cavalry, or Siege Attack / Defense / Health. Regarding Type Attack / Defense / Health, these stats apply to all type troops regardless of type. The individualized type stats, such as Infantry Attack / Defense / Health would only apply to Infantry troops. As previously mentioned, Type stats now have an associated Debuff that we must account for in our builds.
The introduction of the Sawduster into the game brought with it two sets of stats that had not previously been seen – Regular Troop Attack / Defense / Health and Empire Assault Troop Attack / Defense / Health. The Regular Troop stats apply to all players and probably work similarly to what we see with Troop Attack / Defense / Health but would only apply to Regular troops and not Strategic or Wild troops. Empire Assault Troop stats probably work the same way but are only activated when attacking another stronghold.
There are two final stats of note, Rally Attack, and Watchtower Debuff. As the name implies, Rally Attack is an attack stat that is activated when you attack another stronghold with a Rally. Watchtower Debuff is a stat that only applies defensively and is another iteration of Enemy Troop Attack Debuff.
Now, let’s allocate all of these stats, NOT IN ORDER OF IMPORTANCE, between attack and defense:
Attack Stats: Generally speaking, if you are an attack account then you will want to prioritize the following stats: (1) Empire Assault; (2) Type Stats; (3) Troop Attack; (4) Troop Health; (5) Enemy Troop Defense Debuff; (6) Enemy Troop Health Debuff; and (7) Rally Attack (if you rally). In other words, you want to focus on the skills that predominate the Novice Skill Tree for Hero II. Hero II Novice Skills are a great way to familiarize yourself with what stats are designed to maximize your attack capability.
Defense Stats: Generally speaking, if you are trap account or just looking to beef up your defense then you will want to prioritize the following stats: (1) Empire Defender; (2) Type Stats; (3) Enemy Troop Attack Debuff (including the Watchtower Debuff); (4) Troop Defense; (5) Troop Health; and (6) Enemy Troop Health Debuff.
Now that we have had a refresher on stats, let’s take a look at how the stats currently stand.
As you know, I set out all of the Permanent stats in Part 1 of this series. When you take all of these stats and add them up, this is what you will see:
As you can see, Empire Defender stats slightly outweigh Empire Assault stats across the board until you reach the Lifetime Boost Hall column in the chart. After all of the stats are collected, Empire Defender stats win against Empire Assault stats, but not by a significantly wide margin. What I thought was most interesting about the Empire stats was how high they had grown, collectively, over the last year. For example, Empire Defender Attack now maxes out at 12.2 Million against Empire Assault Attack’s 11.79 Million. Comparing Empire Assault Attack (11.79 Million) against the correlating Empire Defender Defense stat (11.89 Million), so far as permanent stats are concerned the defending account prevails from a stat point of view.
Let’s take a look at the collected personalized stats now to see if Empire Defender stats continue in strength.
As you can see, Empire Assault stats have an edge when it comes to personalization. While Empire Defender stats are stronger across Banners, Gear, Monsters, and Mastery Skills, Empire Assault stats rule with Runes, Hero, and Dragons.
Now for the fun part! I created a chart comparing how a fully maxed attack account would stack up against a fully maxed defensive build. Here is what it would look like:
When you look at these final collected stats, what do you see? I see that across the board the stats clearly favor a maxed attack account. Does this mean that a maxed account will always win against any account in the game? No! Let’s look at why that is.
Battle Mechanics…..or why being maxed isn’t enough.
You’ve dropped thousands (maybe hundreds of thousands of dollars at this point!) on your account and you have maxed everything you can possibly max. You’re ready for battle, find a perfect Stronghold 130 target for your Stronghold 180 account, and call to your Alliance – “Rally Up!” You do everything perfect. You’ve maxed your march size. Your Dragon, Hero, and Sawduster are skilled correctly. Everyone filled with the correct dragon in the rally. Everyone added maxed Sawdusters. You have the newest gear, gems, monsters, banners, popped a potion, activated the correct Synergy, and feel like a total badass. No way you will lose! You launch your rally and you wait with anticipation as it marches. Wait! What is this? No fire, just a little puff of smoke? What the hell!?!?
Why did you lose? As BadSanta likes to remind everyone, “It’s a complicated algorithm.” You lost because of battle mechanics. Many leads seem to forget that just because you can send 60+ Million troops in a march doesn’t mean that you’re Johnny Lawrence before Daniel LaRusso met Mr. Miyagi and learned karate! So what if you can send 60 Million troops, 5 Dragons, and 5 Sawdusters in your rally? I can train five times that number of troops in my stronghold and increase the overall health of my troops and dragon via dragon reinforcements. Assuming that I have mostly kept up with the releases, have a decent set of defense gear, and activate the correct Synergy, I am probably going to win. This would remain true even if Synergy was not a part of the game. All of those troops that I trained in my account? They act as a force multiplier to my attack stats. This is what allows me to kill your entire march (except for that stupid Chuck Norris troop that no one can kill) even though my stats may be lower than yours.
If you are looking at battle mechanics, you have to remember that each stat plays off of another stat in the game. For example, Empire Assault and Defender stats react with one another on one level while your Troop stats, as affected by Debuffs, are interacting on another level and your Type stats are locking horns with the Type stats and debuffs of your opponent. What this means is that you really cannot focus solely on any one stat in your account if you want to be a strong lead or strong trap. As with most things in life, a balanced approach will be better.
At the end of the day, I recognize that you will never know the strength of your opponent just by looking at them. Honestly, even if you get a scout on them and check the research report you would be hard-pressed to determine the true overall strength of the account. Having said that, being aware of the max stats visible to you (banners, VIP, Stronghold level, Hero, and gear), and making an educated guess on the things that you cannot see, should give you a pretty good idea of where you stand. If it doesn’t then take a hit and see how you do!
Now that we have collected all of the stats available in Dragon Dimension, in Part 3 of this article we will allocate our stats between attack and defense and provide insight into how you can use this information in your own account!
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