After my article about skilling dragons for trapping was released I received several inquiries about skilling the Draconic Knight, or Hero III as some call it. Thanks to popular demand, I am going to take a closer look at how to skill your Draconic Knight hero to present the optimal configuration for trapping. Hopefully, after reading this article you will have a better understanding of the ”how” and “why” behind allocating your available Draconic Knight skill points while trapping.
The “only because my editor made me do it” Disclaimer: The stats and skill point selections presented in this article are current as of the date of publication. As anyone who plays Dragon Dimension knows, MZ is always releasing new components to the game and sometimes even changes stat functionality without notice. With every release that occurs, the information contained in this article will become staler (unless updated, of course!). Use this information at your own risk!
General Considerations Important to your Draconic Knight
The two biggest considerations that determine your ability to skill your Draconic Knight are (1) how strong you want to appear and (2) how many skill points you have to play with. Unfortunately, these two concepts are linked as the higher you have leveled your Draconic Knight, the more skill points you have available but to reach the higher Hero levels you must be willing to spend. The more you spend, the higher you can level up your hero, and the more likely you are to have extra skill points available to you. Why should you be careful about how high you level up your Draconic Knight? Leads often view higher hero levels as an indication of how much you spend, with the prevailing sentiment being that higher spenders are harder to burn.
The second general consideration is that you should be aware that the Draconic Knight now has 3 separate skill trees for your consideration – Novice, Draconic Steadfast, and Mastery. This article will cover all three trees with the caveat that I have not begun utilizing the Mastery tree on my account and cannot speak decisively regarding its effectiveness on the battlefield.
The third general consideration is that the further down the Novice skill tree you go, the higher your stats will increase. This is why we always recommend that you skill the Novice tree from the bottom and max each node that is applicable to whatever your goal happens to be.
Quite frankly, how you skill some components of your Draconic Knight, mainly the skill point allocation in the Novice tree, will not be the difference between success and failure on the battlefield. The reason for this is that the stats available in the skill nodes for the Draconic Knight are not sufficient to make or break your account. Instead, how you skill your Draconic Knight should be viewed as an opportunity to enhance the stats you have gained primarily from completing research trees.
The Novice Tree Skill Nodes that Apply Defensively
The first skills we will look at are contained in the Novice Tree. Structurally, this tree presents a mishmash of skills that can be categorized broadly into four categories – (1) Economy; (2) Tile Fighting; (3) Wonder Fighting; and (4) Defense. As of the publication of this article, there have been seven Draconic Knight upgrades released – Levels 1 – 50, Levels 51-100 (Hero III medals), Levels 101-150 (Dragon’s Wrath medals), Levels 151-200 (Dragon Tempest medals), Levels 201-250 (Dragon’s Valor medals), Levels 251-300 (Dragon’s Rage medals), and Levels 301-350 (Dragon’s Focus medals). Here is an image showing each type of medals required to level up your Hero through the releases:
With the help of the awesome Game of War community, Cinder created charts that show the medal requirements for each of the releases here. These charts will give you a better idea of the amount of medals required to progress through all 350 of the levels available for the Draconic Knight.
Let’s take a close look at the available skills, with an emphasis on the skills that you would use to present a strong defensive build. As this is our emphasis, I am going to ignore almost all of the Economy skills, all of the Wonder skills, and all of the Gathering skills as they are not applicable to your build. Also, the order in which these skills are presented below is in the order of what I would classify as most important to least important; this means that you will want to skill the top 3 in the list first and then worry about the remaining skills if you have points available.
The very first skill node that you will see in the Novice Tree is the Hospital Capacity node pictured here:
This skill increases your Hospital’s healing capacity, which essentially minimizes the number of deaths that you suffer when your stronghold is attacked. I consider this one of the most critical skills available in the Novice Tree.
The next critical skill nodes for our Draconic Knight are the Empire Defender nodes, depicted here:
Empire Defender stats are the cornerstone of any good defensive build for a couple of reasons. First, Empire Defender stats are not subject to any debuffs currently available in the game. Second, they act as a counter to the cornerstone attack stats, Empire Assault Attack, Defense, and Health.
The next most important stat for defensive purposes are the Attack and Health Debuffs, pictured below. These stats act to reduce the strength of the attack against your stronghold and, accordingly, reduce your overall losses.
The next critical stat for a defensive build are the Troop Attack and Defense Bonuses depicted below. These stats are a little more complicated for a defensive build as they are subject to being debuffed by the attacker’s debuff stats. However, these stats do increase the strength of the attack presented by your troops (Troop Attack Bonus) and make your troops able to withstand attack (Troop Defense Bonus). Of the two stats, there is a higher percentage available for the Troop Attack Bonus (32,150%) versus what is available for the Troop Defense Bonus (650%).
The least important defensive stat, in my opinion, but one that serves a purpose is the March Debuff node shown below. There is only one node available within the Novice Tree and it only provides a 25% debuff to the attacking march speed, which is why I say it is the least important.
When I am working within my Novice Tree, I always start by skilling the Hospital Capacity node to max and then go to the bottom-most nodes that are open and work my way back to the top. Given the point structure for most Kill Events, where hospitalized troops are only worth 1 point, ensuring that I have a ton of beds open can be the difference between winning and losing on points!
As I am working on skilling the bottom-most nodes, my order of emphasis always starts with maxing my Empire Defender stats across all available nodes. From there, I then skill all of my Attack and Health Debuff nodes to max across all available nodes. I then focus on the Troop Attack Bonus, Troop Defense Bonus, and March Debuff, in that order, until I run out of skill points.
Draconic Knight Steadfast Tree Skills
The Draconic Steadfast skills are fairly straightforward and generally follow the same categories present in the Novice Tree except the Steadfast Tree swaps out Gathering stats for Monster hunting stats. Generally speaking, the order of importance, if you have limited skill points, will remain the same – (1) Empire Defender stats, (2) Debuffs, and (3) Troop stats. As you may know, there is a trick to skilling the Draconic Knight Steadfast Tree as it was released in two stages.
For the earlier release within the Steadfast Tree, you can unlock each node using 1 point, ignoring the Wonder Troop Health and Wonder Defender Troop Attack nodes, and then you can max any open node. The second release, however, required you to have maxed the last 2 nodes of the earlier release (Troop Attack and Health Debuff) to unlock the second section of the Steadfast Tree, which begins at Hero Attack II and Solo March Size Bonus II. This being so when you are skilling the Draconic Knight Steadfast Tree you should unlock all of the upper nodes, again ignoring the Wonder Troop Health and Wonder Defender Troop Attack nodes, max Troop Attack, and Health Debuff, and then proceed with skilling the bottom nodes. Unfortunately, to advance through all of the nodes within the second release, you must max the nodes preceding it in the tree. You can again ignore the Wonder Troop Health II and Wonder Defender Troop Attack II nodes as neither unlock a lower node. If you have sufficient skill points, your Steadfast Tree will look like this when you are done:
This configuration requires 215 skill points to achieve.
Draconic Knight Mastery Tree Skills
The Draconic Knight Mastery skills were released on June 10, 2021, and RealTips has not had much opportunity to utilize these skills on the battlefield. In reviewing the skills, it is apparent that there has been one major adjustment to our Draconic Knight – the introduction of Type stats to this Hero. Thus, structurally, we now have the following options relevant to a defensive build for our Draconic Knight Mastery tree: (1) Type stats; (2) Empire Defending stats; Troop stats; and Attack Debuffs.
Based on preliminary reports, this Mastery tree follows the same progression we saw with the Hero I Mastery Tree. What I mean by that is, assuming your Hero is leveled high enough, you can take any open skill node as high as 6/10. To progress beyond that point your Hero must be a minimum of Level 300 and the preceding skill nodes must be sufficiently filled.
From a defensive posture, how I would skill the Draconic Knight Mastery Tree ultimately depends on my troop composition. If you are running one troop type, Infantry, for instance, you would utilize the following skill allocation – (1) max Empire Defender stats; (2) max Infantry Health, Defense, and Attack; (3) max Troop Defense and Health; and (4) max Enemy Troop Attack Debuff last. If you are running an even mix of troops, and have limited points, you would probably want to focus as much as possible on your Empire Defender and Troop Defense and Health stats and then fill in wherever you could between the three troop types.
Where to go for Additional Information
I hope you enjoyed this article! Team Real Tips has guides for pretty much all aspects of Game of War. Remember, our beloved game is constantly changing. Thus, the burden remains on YOU to educate yourself on those changes. Read the blogs released by MZ! Ask questions of RealTips writers in our Line rooms and on Discord! Remember, there really is no stupid question and we are happy to help you understand the stats that you are working with!
Join the Conversation on our community sites!
I am active in many of the Game of War Line rooms (Line Display Name: FinsUp / Line ID finsupgow) and I am always willing to answer player questions in the rooms or via Direct Message. If I do not know the answer to a question, I am always happy to find the answer or to test your theories to determine the best practices one can take in building their account.