This past weekend we had one of the most controversial Super Wonder (SW) to date. This Super Wonder had lots of issues from the start, and more and more just kept coming up, leaving most players ready to throw in the towel. But what was so bad about it? Was it the token glitch? Or the possible time being restarted? Is ONE the rightful winner? Was it the new releases in the middle of the event? I think it was a combination of things and I'll try to cover them all.
Right before the SW there is always a drop. This time it happened to be a token. This token was a must have for anyone to even have a chance. Luckily it was a 1 pack buy and you were good. So, the SW starts as normal or so we thought. When the SW first opened, the defender of the wonder was almost unbeatable. A half-empty Heroless wonder was capping full rallies!!
It was insane. Everyone knew something was wrong. This continued for 5 hours. The issue was that the token was only applying to the defender and not the attacker. MZ fixed the issue and acted like it never happened. But that one mistake would ruin the rest of the event. Now that the token is fixed maybe a restart of the event? Maybe an announcement? Maybe extend the event? Nope, not a word from the developer. Which leads in to my next topic on "who rightfully won?".
First up, Team ONE. Team ONE was announced the winner and now holds the title. They put on a tremendous showing. It was magical to watch. The execution was on point. Clearly, they have been here before. Mr Angry and the whole team were going toe-to-toe with anyone who dared challenge them. And at the end of the day, their strategy and hard work paid off. From their blocker alliances to their fillers and speeders. It was nice to get a win.
However, when the times were released it doesn't look like the full event was counted? Did mz only count half of it? If so what about the rest of the time? How much time is being claimed glitch? And when did the true timer begin? I will say this, strategically ONE had the best SW plan I have ever seen and flawless execution. But with the clock and glitch issue, it leaves doubts on what MZ really did.
Next up, Team -BU-. Giggle TX is a force to be reckoned with. Not only does he have the account but he’s an amazing player and strategist. He has a team of blockers, speeders, fillers, and spotters that worked around the clock to make this event a success. Giggle had some amazing holds at the beginning and had timekeepers recording and logging times to know where his team stood.
At the beginning even with the glitch Giggle was able to get some amazing holds that bumped him up on time. Adding this time in Team -BU- believed that they had a strong lead. From that point on the team focused their strategy to defend their lead. Team -BU- did not want a win that was based off a glitch, however, was it a glitch? Was the timer reset? Giggle had the most time according to all reports and timekeepers. Why didn't he win?
It's simple. All the time wasn't counted. And no one wants an easy win. That's not what -BU- is saying. They are saying that there was no announcement or anything from MZ stating that the timer has been reset. So in their eyes, they have the most time and should have won. Are they right? Would that information and a time extension have made the difference for Team -BU-?
So here is what we are left Wondering. Was all the time counted? If more time was counted would ONE still have enough to pull it off? These are all questions that MZ should have addressed. Both teams did amazing. And it's shame that MZ did not address the issue at all. The SW is the game's biggest event and biggest moneymaker. Players cannot be left in the dark about things of this magnitude.
I can see both sides if I'm ONE and I spend all this money to win and someone else gets ahead due to a glitch I'd be angry. I'd want someone to beat me heads up. No glitch. But if I'm BU had an amazing lead and had no information that the timer had restarted or that my lead didn't matter. That changes everything. Strategy wise. Defending the lead is way different than going after the lead. And had that info been available we can only wonder the true outcome.
Mid Event Releases
The next thing that drove players mad was the releases in the middle of an event!! Players spend thousands of dollars to prepare for this event. But halfway through an attack token drops. Now granted this was for marked targets. But it still more than doubled the in-game attack. This affected many fillers and smaller players trying to push their team to victory.
The second release had way more impact. Gear lvl 2000. This caused many fillers to no longer be able to fill. And shield which changed up strategy a little bit. Speeders and fillers had to move around. Of course, any of the leads going for the SW had to quickly buy this and max it to stay in the race the last 6 hours. MZ has always dropped things the day before SW or even day of, but never mid-event to force you to buy more to close out the event.
All these things have definitely stirred the pot this week. It left many unhappy alliances. We are all left to wonder what really happened. And we will always wonder what is MZ’s plan moving forward.
What do you guys think? Should full time be counted unless MZ says otherwise? Should major changes like that be made public? Is ONE the rightful winner and glitch time should never be counted? Leave your comments and thoughts.