Why Wild Troops are Destroying a Lot of Players Right Now
The introduction of Wild Troops has resulted in some very impressive battle reports the last few months. Wild troops have single handedly changed the dynamic of battles as whole, and I’m going to tell you why.
Traps are having a hard time because of multiple things.
1. Unfinished Research
First, they have not finished the research done with regular, strategic, and/or wilds trees. Since strategic troops beat regular troops, regular troops beat wild troops, and wild troops beat strategic troops (speaking very generally), one of the biggest thing with the wild tree is that there are tons of enemy debuffs that don’t just count for Wild troops, but are for all of the troops.
For those new to Game of War, enemy debuffs will lower the enemy troop health, defenses, or attack.
Here are the maxed out enemy debuffs for each troop type in the wild research tree:
Enemy Defense Debuff +50%
Enemy Health Debuff +50%
Enemy Attack Debuff +75%
When a player with all the wild tree research done attacks a trap that doesn’t have it done, their strategic troops are weaker to them, but depending on how much research in done, their regular troops won’t put up much fight either.
I have not finished the wilds tree yet but I’m close so this is where you’ll see a difference.
Here are what I have left for the Wild tree in terms of Wild troop specific:
Wild Infantry Defense – 9/10 (91% of 131%)
Wild Ranged Defense – 9/10 (91% of 131%)
Wild Cavalry Defense – 9/10 (91% of 131%)
Wild Troop Defense – 9/10 (91% of 131%)
Wild Troop Health – 7/10 (46% of 131% total)
As you can see, completing the final Level 10 research for each category is extremely valuable, albeit costly.
2. Incorrect Building Setup
Based on the pictures below, there is a big difference just based on what buildings a person has, along with what research has been completed. If a player or trap account does not have Strategic and Regular troop defenses high than they are doomed.
The other big factor for traps, is they all want more and more beds to minimize troop deaths. Then they can heal the wounded troops and not have to spend as much resources or speed ups. Some players do not realize that actually having more barracks will help their defenses more than a lot of hospitals. Villas will even add a little but not much attack.
A mix of hospitals and barracks or full barracks yields better benefits. Just by looking at my boost below with a naked hero, you can probably tell what buildings I have more of. The defense is so much higher just because of my building setup. So if you have a lot of meat and you would rather heal instead of retrain you’ll lose the major benefit of the barracks themselves.
In the picture below, you can see that with a naked hero the difference between Troop, Strategic, and Wild don’t match. With full research all your troops will have the same damage. If all three troop types have health, defense, and attack research completed to level 10 in their specific research trees, then each troop type will be equally as effective. But When Troop, Strategic, and Wild trees research are not complete, Strategic and Wilds will destroy more troops because their counter troop isn’t as strong.
My Overall Bonuses
My defense bonuses are high because I have a lot of Barracks.
My setup is: 14 barracks, 6 villas, 1 hospital
Offers the highest amount of an individual bonus (10% defense) at level 21 more than any other building.
Offers only 5% Health bonus at level 21.
Offers only 2% troop attack bonus at level 21.
The troop training speed and attack bonus from villas are not worth building them, and having a large amount of barracks will ultimately allow you to lose a lot less troops and prevent the most troop deaths. So, if you are struggling to compete against players with completed wild troop research complete, destroy some villas and hospitals and make way for some barracks.
If you want to learn more about improving your trap in general, see How to Convert to a Trap Account.
Trap Strategy article contributed by Homelandia